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config-versions-3.0.0.yml
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config-versions-3.0.0.yml
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3.0.0:
control defaults:
version: 1
keys:
movement:
Up: ['W', 'UpArrow']
Left: ['A', 'LeftArrow']
Down: ['S', 'DownArrow']
Right: ['D', 'RightArrow']
interaction:
Interact: Space
Shield: ['X', 'Mouse1']
Show Protector Overlay: Comma
Zoom In: Equals
Zoom Out: Minus
powerups:
Canister: C
Jerky: Z
shortcuts:
Chat: Y
Console: T
Crafting Panel: K
Emotes: E
Hotbar1: Alpha1
Hotbar2: Alpha2
Hotbar3: Alpha3
Hotbar4: Alpha4
Hotbar5: Alpha5
Hotbar6: Alpha6
Hotbar7: Alpha7
Hotbar8: Alpha8
Hotbar9: Alpha9
Hotbar10: Alpha0
Inventory: I
Map: M
Profile: P
Social Panel: O
Teleport: B
admin:
Admin Spawn: Backslash
Block Info: RightBracket
Command: Slash
Clip: LeftBracket
Console Next: DownArrow
Console Previous: UpArrow
Debug Panel: F1
Dismiss: Escape
Load Preset: LeftControl
Respawn: Space
Save Preset: LeftShift
Scroll Up: Mouse Wheel Up
Scroll Down: Mouse Wheel Down
axes:
Horizontal: ['Left', 'Right']
Vertical: ['Down', 'Up']
Zoom: ['Zoom Out', 'Zoom In']
Mouse Scroll Wheel: ['Scroll Up', 'Scroll Down']
items:
wardrobe: &wardrobe
craftable: false
placeable: false
gui: false
wardrobe: true
tops: &tops
<<: *wardrobe
tops/aviation:
<<: *tops
code: 1251
sprite: tops/waistcoat-gray
tops/magician:
<<: *tops
code: 1252
sprite: tops/waistcoat-gray
tops/prepboy:
<<: *tops
code: 1254
sprite: tops/waistcoat-gray
front-block: &front-block
tileable: true
opaque: true
whole: true
shape: box
shadow: true
mechanical/spawner-brain:
code: 331
inventory: ''
field: 1
sprite: mechanical/replenisher
emitter: area energy
light: 3
light_color: ff00ff
meta: hidden
title: Evoker
# ==== Dialogs ==== #
dish-dialog: &dish-dialog
target: meta
sections:
- title: Protection Type
input:
type: select
options:
- value: 0
title: 'Only me'
- value: 1
title: 'Allow people I follow'
name: t
switch-dialog: &switch-dialog
target: meta
sections:
- title: Message
input:
type: text
name: m
- title: Style
input:
type: select
options:
- color: '6a6a6a'
value: '6a6a6a'
- color: 'c2182a'
value: 'c2182a'
- color: '93ca6e'
value: '93ca6e'
- color: '6367dc'
value: '6367dc'
name: mod
mod_multiple: 2
switch-timed-dialog: &switch-timed-dialog
target: meta
sections:
- title: Message
input:
type: text
name: m
- title: Select time in seconds
input:
type: select
options:
- title: '1'
value: '1'
- title: '2'
value: '2'
- title: '3'
value: '3'
- title: '4'
value: '4'
- title: '5'
value: '5'
- title: '6'
value: '6'
- title: '7'
value: '7'
- title: '8'
value: '8'
- title: '9'
value: '9'
- title: '10'
value: '10'
- title: '15'
value: '15'
- title: '20'
value: '20'
- title: '25'
value: '25'
- title: '30'
value: '30'
- title: '60'
value: '60'
- title: '90'
value: '90'
- title: '120'
value: '120'
- title: '180'
value: '180'
- title: '240'
value: '240'
- title: '300'
value: '300'
name: t
# ==== Mechanical ==== #
mechanical: &mechanical
material: metal
emitter: powered-steam-infrequent
karma: -3
dish: &dish
<<: *mechanical
use:
protected: true
public: owner
field_display: true
dialog:
<<: *dish-dialog
# mechanical/dish-micro:
# <<: *dish
# code: 849
# craftable: false
# mod: field
# field: 5
# meta: local
# title: Micro Protector
# hint: '@dish'
# karma: -4
# toughness: 10
# sound_loop_volume: 0.2
# mechanical/dish:
# <<: *dish
# code: 854
# craftable: false
# mod: field
# field: 15
# meta: local
# title: Protector
# hint: '@dish'
# karma: -10
# toughness: 10
# sound_loop_volume: 0.3
# mechanical/dish-large:
# <<: *dish
# code: 855
# craftable: false
# mod: field
# field: 30
# meta: local
# title: Large Protector
# hint: '@dish'
# karma: -15
# toughness: 10
# sound_loop_volume: 0.4
# mechanical/dish-mega:
# <<: *dish
# code: 857
# craftable: false
# mod: field
# field: 60
# meta: local
# title: Mega Protector
# hint: '@dish'
# karma: -20
# toughness: 10
# sound_loop_volume: 0.5
# mechanical/dish-giga:
# <<: *dish
# code: 909
# craftable: false
# mod: field
# field: 120
# meta: global
# title: Giga Protector
# hint: '@dish'
# karma: -25
# toughness: 10
# sound_loop_volume: 0.6
mechanical/dish-broken:
<<: *mechanical
code: 856
craftable: false
mod: field
field: 15
fieldable: false
meta: local
title: Broken Protector
inventory: ''
mining skill: ['engineering', 3]
hint: '@dish-broken'
sound_loop: cricketpulse
sound_loop_volume: 0.2
mechanical/switch:
code: 931
material: metal
sprite: mechanical/switch-off
hint: '@mechanical-switch'
meta: hidden
karma: -2
ingredients: ['building/brass', 'building/iron', ['ground/quartz-ore', 3]]
crafting skill: ['engineering', 2]
use:
command: true
switch: true
sound: metal_lever_movement_37
create dialog:
<<: *switch-dialog
mod: change
change:
- name: mechanical/switch-on
sprite: mechanical/switch-on
inherit: true
- name: mechanical/switch-red-off
background: mechanical/switch-off
sprite: mechanical/switch-color-red
inherit: true
- name: mechanical/switch-red-on
background: mechanical/switch-on
sprite: mechanical/switch-color-red
light: 0.25
light_color: ff0000
inherit: true
- name: mechanical/switch-green-off
background: mechanical/switch-off
sprite: mechanical/switch-color-green
inherit: true
- name: mechanical/switch-green-on
background: mechanical/switch-on
sprite: mechanical/switch-color-green
light: 0.25
light_color: 00ff00
inherit: true
- name: mechanical/switch-blue-off
background: mechanical/switch-off
sprite: mechanical/switch-color-blue
inherit: true
- name: mechanical/switch-blue-on
background: mechanical/switch-on
sprite: mechanical/switch-color-blue
light: 0.25
light_color: 0000ff
inherit: true
mechanical/switch-timed:
code: 933
material: metal
background: mechanical/switch-off
sprite: mechanical/switch-timer-off
inventory sprite: mechanical/switch-timer-on
hint: '@mechanical-switch'
meta: hidden
ingredients: ['building/brass', 'building/iron', ['ground/quartz-ore', 6]]
crafting skill: ['engineering', 3]
title: Timed Switch
karma: -3
use:
command: true
switch: true
sound: metal_lever_movement_37
create dialog:
<<: *switch-timed-dialog
mod: change
change:
- name: mechanical/switch-timer-on
background: mechanical/switch-on
sprite: mechanical/switch-timer-on
inherit: true
mechanical/switch-large:
code: 939
material: metal
sprite: mechanical/switch-large-off
hint: '@mechanical-switch'
meta: hidden
title: Large Switch
karma: -4
ingredients: [['building/brass', 2], ['building/iron', 2], ['ground/quartz-ore', 4], 'ground/crystal-blue-1']
crafting skill: ['engineering', 4]
use:
command: true
switch: true
multi: true
sound: metal_lever_movement_08
create dialog:
<<: *switch-dialog
mod: change
change:
- name: mechanical/switch-large-on
sprite: mechanical/switch-large-on
inherit: true
- name: mechanical/switch-large-red-off
background: mechanical/switch-large-off
sprite: mechanical/switch-large-color-red
inherit: true
- name: mechanical/switch-large-red-on
background: mechanical/switch-large-on
sprite: mechanical/switch-large-color-red
light: 0.25
light_color: ff0000
inherit: true
- name: mechanical/switch-large-green-off
background: mechanical/switch-large-off
sprite: mechanical/switch-large-color-green
inherit: true
- name: mechanical/switch-large-green-on
background: mechanical/switch-large-on
sprite: mechanical/switch-large-color-green
light: 0.25
light_color: 00ff00
inherit: true
- name: mechanical/switch-large-blue-off
background: mechanical/switch-large-off
sprite: mechanical/switch-large-color-blue
inherit: true
- name: mechanical/switch-large-blue-on
background: mechanical/switch-large-on
sprite: mechanical/switch-large-color-blue
light: 0.25
light_color: 0000ff
inherit: true
mechanical/switch-large-timed:
code: 996
material: metal
background: mechanical/switch-large-off
sprite: mechanical/swtich-large-timer-off
title: Large Timed Switch
hint: '@mechanical-switch'
meta: hidden
karma: -4
ingredients: [['building/brass', 2], ['building/iron', 2], ['ground/quartz-ore', 8], 'ground/crystal-blue-1']
crafting skill: ['engineering', 5]
use:
command: true
switch: true
multi: true
sound: metal_lever_movement_08
create dialog:
<<: *switch-timed-dialog
mod: change
change:
- name: mechanical/switch-large-timed-on
background: mechanical/switch-large-on
sprite: mechanical/switch-large-timer-on
inherit: true
mechanical/switch-large-fancy:
code: 948
material: metal
sprite: mechanical/switch-large-fancy-off
hint: '@mechanical-switch'
meta: hidden
title: Fancy Large Switch
karma: -5
#ingredients: ['building/brass', 'building/iron', ['ground/quartz-ore', 3]]
#crafting skill: ['engineering', 4]
use:
command: true
switch: true
sound: metal_lever_movement_08
create dialog:
<<: *switch-dialog
mod: change
change:
- name: mechanical/switch-large-fancy-on
sprite: mechanical/switch-large-fancy-on
inherit: true
- name: mechanical/switch-large-fancy-red-off
background: mechanical/switch-large-fancy-off
sprite: mechanical/switch-large-color-red
inherit: true
- name: mechanical/switch-large-fancy-red-on
background: mechanical/switch-large-fancy-on
sprite: mechanical/switch-large-color-red
light: 0.25
light_color: ff0000
inherit: true
- name: mechanical/switch-large-fancy-green-off
background: mechanical/switch-large-fancy-off
sprite: mechanical/switch-large-color-green
inherit: true
- name: mechanical/switch-large-fancy-green-on
background: mechanical/switch-large-fancy-on
sprite: mechanical/switch-large-color-green
light: 0.25
light_color: 00ff00
inherit: true
- name: mechanical/switch-large-fancy-blue-off
background: mechanical/switch-large-fancy-off
sprite: mechanical/switch-large-color-blue
inherit: true
- name: mechanical/switch-large-fancy-blue-on
background: mechanical/switch-large-fancy-on
sprite: mechanical/switch-large-color-blue
light: 0.25
light_color: 0000ff
inherit: true
mechanical/touchplate:
code: 963
material: metal
hint: '@touchplate'
meta: hidden
ingredients: ['building/brass', 'building/iron', ['ground/quartz-ore', 3]]
crafting skill: ['engineering', 3]
karma: -2
use:
trigger: true
create dialog:
<<: *switch-dialog
mod: change
change:
- sprite: mechanical/touchplate
inherit: true
- background: mechanical/touchplate
sprite: mechanical/touchplate-red
inherit: true
- background: mechanical/touchplate
sprite: mechanical/touchplate-red
inherit: true
- background: mechanical/touchplate
sprite: mechanical/touchplate-green
inherit: true
- background: mechanical/touchplate
sprite: mechanical/touchplate-green
inherit: true
- background: mechanical/touchplate
sprite: mechanical/touchplate-blue
inherit: true
- background: mechanical/touchplate
sprite: mechanical/touchplate-blue
inherit: true
mechanical/touchplate-finish:
code: 964
material: metal
hint: '@touchplate'
meta: hidden
ingredients: ['building/brass', 'building/iron', ['ground/quartz-ore', 3], 'ground/marble-ore', 'ground/bloodstone-ore']
crafting skill: ['engineering', 4]
karma: -2
use:
trigger: true
create dialog:
<<: *switch-dialog
title: Finish Touchplate
mod: change
change:
- sprite: mechanical/touchplate-finish
inherit: true
- background: mechanical/touchplate-finish
sprite: mechanical/touchplate-red
inherit: true
- background: mechanical/touchplate-finish
sprite: mechanical/touchplate-red
inherit: true
- background: mechanical/touchplate-finish
sprite: mechanical/touchplate-green
inherit: true
- background: mechanical/touchplate-finish
sprite: mechanical/touchplate-green
inherit: true
- background: mechanical/touchplate-finish
sprite: mechanical/touchplate-blue
inherit: true
- background: mechanical/touchplate-finish
sprite: mechanical/touchplate-blue
inherit: true
mechanical/touchplate-timed:
code: 968
material: metal
hint: '@touchplate'
meta: hidden
sprite: mechanical/touchplate-timed-off
title: Timed Touchplate
karma: -3
use:
trigger: true
create dialog:
<<: *switch-timed-dialog
mod: change
change:
- name: mechanical/touchplate-timed-on
sprite: mechanical/touchplate-timed-on
inherit: true
mechanical/touchplate-fancy:
code: 969
material: metal
hint: '@touchplate'
meta: hidden
title: Fancy Touchplate
ingredients: ['building/brass', 'building/iron', ['ground/quartz-ore', 4], 'ground/beryllium-ore', 'ground/crystal-blue-1']
crafting skill: ['engineering', 4]
karma: -4
use:
trigger: true
multi: true
create dialog:
<<: *switch-dialog
mod: change
change:
- sprite: mechanical/touchplate-fancy
inherit: true
- background: mechanical/touchplate-fancy
sprite: mechanical/touchplate-red
inherit: true
- background: mechanical/touchplate-fancy
sprite: mechanical/touchplate-red
inherit: true
- background: mechanical/touchplate-fancy
sprite: mechanical/touchplate-green
inherit: true
- background: mechanical/touchplate-fancy
sprite: mechanical/touchplate-green
inherit: true
- background: mechanical/touchplate-fancy
sprite: mechanical/touchplate-blue
inherit: true
- background: mechanical/touchplate-fancy
sprite: mechanical/touchplate-blue
inherit: true
mechanical/touchplate-timed-fancy:
code: 979
material: metal
sprite: mechanical/touchplate-timed-fancy-off
title: Fancy Timed Touchplate
hint: '@touchplate'
meta: hidden
title: Fancy Timed Touchplate
ingredients: ['building/brass', 'building/iron', ['ground/quartz-ore', 8], 'ground/beryllium-ore', 'ground/crystal-blue-1']
crafting skill: ['engineering', 5]
karma: -4
use:
trigger: true
multi: true
create dialog:
<<: *switch-timed-dialog
mod: change
change:
- name: mechanical/touchplate-timed-fancy-on
sprite: mechanical/touchplate-timed-fancy-on
inherit: true
mechanical/relay:
code: 973
material: metal
hint: Relays let you add randomness and delays to switchable items. Place a switch and then a relay to try it out!
meta: hidden
mod: change
karma: -3
use:
switch: true
switched: Relay
multi: true
dialog:
target: meta
sections:
- title: Type
input:
type: select
options:
- value: 'Sequence'
title: 'Sequence'
- value: 'Random'
title: 'Random'
name: y
# - title: Activation
# input:
# type: select
# options: ['Single', 'All']
# name: a
# - title: Delay
# input:
# type: select
# options: ['None', '1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '15', '20', '25', '30', '60']
# name: d
- title: Sequence reset interval
input:
type: select
options:
- value: 'Never'
title: 'Never'
- value: '1'
title: '1'
- value: '2'
title: '2'
- value: '3'
title: '3'
- value: '4'
title: '4'
- value: '5'
title: '5'
- value: '6'
title: '6'
- value: '7'
title: '7'
- value: '8'
title: '8'
- value: '9'
title: '9'
- value: '10'
title: '10'
- value: '15'
title: '15'
- value: '20'
title: '20'
- value: '25'
title: '25'
- value: '30'
title: '30'
- value: '60'
title: '60'
- value: '90'
title: '90'
- value: '120'
title: '120'
- value: '180'
title: '180'
- value: '240'
title: '240'
- value: '300'
title: '300'
name: r
change:
- sprite: mechanical/relay
inherit: true
- background: mechanical/relay
sprite: mechanical/touchplate-red
inherit: true
- background: mechanical/relay
sprite: mechanical/touchplate-red
inherit: true
- background: mechanical/relay
sprite: mechanical/touchplate-green
inherit: true
- background: mechanical/relay
sprite: mechanical/touchplate-green
inherit: true
- background: mechanical/relay
sprite: mechanical/touchplate-blue
inherit: true
- background: mechanical/relay
sprite: mechanical/touchplate-blue
inherit: true
# ==== Base ===== #
base: &base
invulnerable: true
tileable: true
gui: false
base-earth: &base-earth
<<: *base
continuity: base/earth
sprites+:
- frames: base/earth
masks: ['masks/border-external', 12]
type: external
z: -0.01
base/earth:
<<: *base-earth
code: 2
opaque: true
title: Earth Backdrop
hintt: 'A rare handheld chunk of earth backdrop, sometimes referred to as "Bruce".'
sprites:
- frames: base/earth
base/sandstone:
<<: *base
code: 3
opaque: true
color: cfad70
title: Sandstone Backdrop
sprites:
- frames: base/sandstone
z: -0.02
- frames: base/sandstone
masks: ['masks/border-external', 12]
type: external
z: -0.02
base/limestone:
<<: *base
code: 4
opaque: true
color: bbbeb5
title: Limestone Backdrop
sprites:
- frames: base/limestone
z: -0.03
- frames: base/limestone
masks: ['masks/border-external', 12]
type: external
z: -0.03
base/maw:
<<: *base-earth
tileable: false
code: 5
invulnerable: true
border-wholeness: earth
spawn: creature
gui: false
sprites:
- frames: base/earth
tileable: true
- frames: ['base/maw', 4]
align: center
base/maw-plugged:
<<: *base-earth
code: 7
tileable: false
invulnerable: true
border-wholeness: earth
gui: false
title: Plugged Maw
sprites:
- frames: base/earth
tileable: true
- frames: ['base/maw', 4]
align: center
z: -0.1
- frames: base/maw-plug
align: center
z: -0.11
base/pipe:
<<: *base-earth
tileable: false
code: 6
invulnerable: true
spawn: automata
gui: false
sprites:
- frames: base/pipe
align: center
z: -0.1
base/pipe-plugged:
<<: *base-earth
tileable: false
code: 8
invulnerable: true
border-wholeness: earth
gui: false
title: Plugged Pipe
sprites:
- frames: base/pipe
align: center
z: -0.1
- frames: base/maw-plug-large
align: center
z: -0.11
base/vent:
<<: *base
code: 10
opaque: true
background: base/earth
continuity: base/vent-all
sprite-continuity: base/steam-vent
sprite-continuity-animation: ['base/steam-moving', 2]
sprite_continuity_animation_opacity: 128
border-wholeness: earth
sprite_z: -0.1
base/vent-cap:
<<: *base
code: 11
opaque: true
background: base/earth
continuity: base/vent-all
sprite: ''
sprite-continuity: base/steam-vent-cap
border-wholeness: earth
color: 715a35
sprite_z: -0.1
base/drawing: &base-drawing
<<: *base-earth
opaque: true
background: base/earth
border-wholeness: earth
border-continuity-external: ['masks/border-external', 12]
sprite_z: -0.1
base/drawing-modern:
<<: *base-drawing
code: 12
sprite: ['caves/drawing-modern', 9]
title: Modern Graffiti
base/drawing-historical:
<<: *base-drawing
code: 13
sprite: ['caves/drawing-historical', 13]
title: Historical Graffiti
base/drawing-danger:
<<: *base-drawing
code: 14
sprite: ['caves/drawing-danger', 8]
title: Warning Graffiti
# ===== Furniture ===== #
furniture/wardrobe:
code: 775
material: wood
ingredients: [['building/wood', 6]]
furniture/hatrack:
code: 776
material: metal
ingredients: [['building/iron', 2]]
furniture/mirror-wall:
code: 773
material: metal
ingredients: ['building/wood-decorative', ['back/glass', 2], 'building/brass']
title: Tall Mirror
mounted: true
furniture/mirror:
code: 790
material: glass
ingredients: ['back/glass', 'building/brass']
signs/note: &signs-note
meta: local
mod: note
title: Note
ingredients: ['back/paper', 'ground/resin']
mounted: true
use:
note: true
protected: true
public: note
dialog:
title: Change Note
target: meta
sections:
- title: Text
input:
type: text
sanitize: true
maxlength: 40
key: t1
- input:
type: text
sanitize: true
maxlength: 40
key: t2
- input:
type: text
sanitize: true
maxlength: 40
key: t3
- input:
type: text
sanitize: true
maxlength: 40
key: t4
- input:
type: text
sanitize: true
maxlength: 40
key: t5
- input:
type: text
sanitize: true
maxlength: 40
key: t6
signs/note-wall:
<<: *signs-note
code: 920
sprite: ['signs/note-wall', 3]
signs/note-scrawl:
<<: *signs-note
code: 921
craftable: false
carryable: false
signs/plaque-base: &plaque
meta: global
spacing: 50
spacing_items:
- signs/plaque
- signs/plaque-landmark
toughness: 10
signs/plaque-dialog: &plaque-dialog
target: meta
sections:
- title: Landmark Name
input:
type: text
sanitize: true
maxlength: 20
name: n
- title: Text
input:
type: text
sanitize: true
maxlength: 20
name: t1
- input: