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config-particles.yml
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config-particles.yml
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emitters:
sprites-steam: &sprites-steam
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
terrapus purr:
sound: terrapus-chatter-1
frequency: 999
karma sound:
sound: karma-negative
frequency: 999
match start:
sound: match-start
frequency: 999
match end:
sound: match-end
frequency: 999
chime:
sound: chime-1
frequency: 999
steam_whoosh:
sound: steam_whoosh
frequency: 999
steamy: &emitter-steamy
scale range: 0.4
color range: [10, 10, 10, 100]
collides: true
frequency: 1.0
life: 0.5
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 60
velocity range: 50
steam:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.6
color base: [240, 240, 240, 80]
broken_machine:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 1.3
color base: [240, 240, 240, 80]
position range: [1.5, 1.5]
velocity base: 80
area steam:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.6
color base: [240, 240, 240, 80]
position range: [3.0, 3.0]
small steam:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.35
color base: [240, 240, 240, 80]
shadow steam:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.6
color base: [40, 40, 40, 80]
fiery steam:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.6
color animation:
life: 0.1
colors:
- 'ff9900aa'
- '28282850'
shadow steam large:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 1.5
color base: [40, 40, 40, 80]
velocity base: 200
smoke:
<<: *emitter-steamy
angle base: 0
angle range: 40
scale base: 0.8
color base: [15, 15, 15, 80]
poison:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 1.5
color base: [40, 140, 20, 80]
velocity base: 250
area energy:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.6
color base: [240, 240, 240, 80]
position range: [2.0, 2.0]
sprites: ['particles/energy-1', 'particles/energy-2', 'particles/energy-3', 'particles/energy-4']
expiate:
<<: *emitter-steamy
angle base: 270
angle range: 40
scale base: 0.35
color base: [240, 240, 240, 80]
spawn:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.5
velocity base: 150
color base: [255, 180, 0, 150]
sound: teleport
localize sound: true
teleport:
<<: *emitter-steamy
angle base: 0
angle range: 360
scale base: 0.5
velocity base: 150
color base: [60, 200, 255, 150]
sound: teleport
localize sound: true
powered-steam: &powered-steam
scale base: 0.6
scale range: 0.4
angle base: 0
angle range: 360
color base: [255, 255, 255, 80]
color range: [10, 10, 10, 100]
collides: false
frequency: 0.123
life: 1.5
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 60
velocity range: 50
powered-steam-infrequent:
<<: *powered-steam
frequency: 0.025
powered-steam-character:
<<: *powered-steam
frequency: 0.005
scale base: 0.3
color base: [255, 255, 255, 50]
rain:
scale base: 1.0
scale range: 0.2
angle base: 180
angle range: 15
color base: [20, 120, 30, 220]
color range: [10, 40, 10, 30]
collides: true
life: 0.3
frequency: 10
sprites: particles/drop-1
velocity base: 1000
velocity range: 100
collision emitter: acid poof
freezeRotation: true
ash rain:
scale base: 0.4
scale range: 0.35
angle base: 180
angle range: 15
color base: [250, 250, 250, 150]
color range: [10, 2, 2, 75]
collides: true
life: 2.2
frequency: 10
sprites: ['particles/ash-1', 'particles/ash-2', 'particles/ash-3', 'particles/ash-4', 'particles/ember-1', 'particles/ember-2', 'particles/ember-3']
velocity base: 300
velocity range: 50
snow:
scale base: 0.4
scale range: 0.35
angle base: 180
angle range: 15
color base: [250, 250, 250, 150]
color range: [10, 2, 2, 75]
collides: true
life: 2.2
frequency: 10
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4']
velocity base: 340
velocity range: 50
sandstorm:
scale base: 0.7
scale range: 0.35
angle base: 0
angle range: 360
color base: [250, 250, 250, 70]
color range: [10, 2, 2, 70]
collides: true
life: 3.0
frequency: 10
#sprites: ['particles/sand-cloud-1', 'particles/sand-cloud-2', 'particles/sand-cloud-3', 'particles/sand-cloud-4', 'particles/sand-cloud-large-1', 'particles/sand-cloud-large-2', 'particles/sand-cloud-large-3', 'particles/sand-cloud-large-4', 'particles/sand-cloud-small-1', 'particles/sand-cloud-small-2', 'particles/sand-cloud-small-3', 'particles/sand-cloud-small-4', 'particles/sand-cloud-small-5', 'particles/sand-cloud-small-6', 'particles/sand-cloud-small-7', 'particles/sand-cloud-small-8', 'particles/sand-cloud-small-9', 'particles/sand-cloud-small-10', 'particles/sand-cloud-small-11', 'particles/sand-cloud-small-12', 'particles/sand-cloud-small-13', 'particles/sand-cloud-small-14', 'particles/sand-cloud-small-15', 'particles/sand-cloud-small-16']
sprites: ['particles/sand-cloud-1', 'particles/sand-cloud-2', 'particles/sand-cloud-3', 'particles/sand-cloud-4', 'particles/sand-cloud-large-1', 'particles/sand-cloud-large-2', 'particles/sand-cloud-large-3', 'particles/sand-cloud-large-4']
velocity base: 200
velocity range: 100
acid poof:
scale base: 0.25
scale range: 0.05
angle range: 45
color base: [20, 120, 30, 70]
color range: [10, 40, 10, 30]
life: 0.2
frequency: 10
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 100
velocity range: 30
force field:
scale base: 0.5
scale range: 0.05
angle range: 360
color base: [255, 255, 255, 220]
color range: [10, 10, 10, 40]
life: 0.1
frequency: 1
light: 0.5
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3']
velocity base: 600
velocity range: 50
sparkles: &emitter-sparkles
scale base: 0.13
scale range: 0.05
angle range: 5
color range: [20, 20, 3, 50]
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 150
velocity range: 100
collides: false
sparkle up:
<<: *emitter-sparkles
frequency: 10
life: 1.0
color base: [245, 245, 245, 100]
position range: [2.0, 0]
diamond sparkles:
frequency: 2
life: 0.5
<<: *emitter-sparkles
color base: [100, 100, 255, 30]
position range: [0.2, 0.2]
scale base: 0.3
sprites: ['particles/diamond-1', 'particles/diamond-2', 'particles/diamond-3', 'particles/diamond-4']
onyx sparkles:
frequency: 2
life: 0.5
<<: *emitter-sparkles
color base: [30, 30, 30, 30]
position range: [0.2, 0.2]
platinum sparkles:
frequency: 2
life: 0.5
<<: *emitter-sparkles
color base: [200, 200, 255, 60]
position range: [0.2, 0.2]
market sparkles:
scale base: 0.333
frequency: 10
life: 0.5
<<: *emitter-sparkles
color base: [190, 255, 190, 100]
position range: [0.2, 0.2]
sprites: ['particles/star']
stink:
<<: *emitter-sparkles
code: 1
frequency: 2
life: 1.0
color base: [93, 120, 71, 160]
position range: [1.0, 1.0]
scale base: 0.2
ash rise:
<<: *emitter-sparkles
scale base: 0.7
sprites: ['particles/ash-1', 'particles/ash-2', 'particles/ash-3', 'particles/ash-4']
bubble up: &bubble-up
scale base: 0.6
scale range: 0.2
angle range: 10
position range: [0.5, 0.5]
color base: [255, 255, 255, 120]
color range: [0, 0, 0, 100]
velocity base: 50
angular velocity base: 0
angular velocity range: 10
life: 1.0
frequency: 0.4
magma embers:
<<: *bubble-up
sprites: ['particles/ember-1', 'particles/ember-2', 'particles/ember-3']
acid bubbles:
<<: *bubble-up
sprites: ['particles/acid-bubble-1', 'particles/acid-bubble-2', 'particles/acid-bubble-3']
swim bubbles:
collides: true
scale range: 0.15
position range: [0.5, 0.5]
angle range: 60
color base: [255, 255, 255, 255]
color range: [0, 0, 0, 0]
life: 0.2
velocity range: 70
angular velocity base: 10
angular velocity range: 10
sprites: ['particles/bubble-1', 'particles/bubble-2', 'particles/bubble-3']
container full:
scale base: 0.13
scale range: 0.05
position range: [1.0, 0]
angle range: 5
color base: [245, 245, 245, 150]
color range: [20, 20, 3, 50]
life: 0.5
frequency: 3
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 150
velocity range: 100
container active:
scale base: 0.13
scale range: 0.05
position range: [1.0, 0]
angle range: 5
color base: [255, 200, 0, 255]
color range: [20, 20, 3, 50]
life: 0.5
frequency: 9
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
velocity base: 150
velocity range: 100
spark:
scale base: 1.0
scale range: 0.3
position range: [0.5, 0.5]
angle range: 360
color base: [220, 220, 255, 140]
color range: [30, 30, 30, 30]
life: 0.5
frequency: 3
sprites: ['particles/spark-1']
velocity base: 150
velocity range: 100
emitter-spread: &emitter-spread
scale base: 0.6
scale range: 0.2
position range: [0.5, 0.5]
angle range: 360
color base: [255, 255, 215, 150]
color range: [20, 20, 3, 50]
life: 1.0
frequency: 10
star spread:
<<: *emitter-spread
sprites: ['particles/star']
velocity base: 250
velocity range: 200
pandora spread:
<<: *emitter-spread
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
angle base: 0
angle range: 180
scale base: 1.0
color base: [40, 50, 40, 70]
velocity base: 250
velocity range: 100
explosion cloud: &explosion-cloud
<<: *emitter-spread
scale base: 1.3
scale range: 0.6
angular velocity base: 0
angular velocity range: 3
explosion cloud small:
<<: *explosion-cloud
life: 5.0
velocity base: 40
velocity range: 100
sprites: ['explosions/cloud-small-1', 'explosions/cloud-small-2', 'explosions/cloud-small-3', 'explosions/cloud-small-4']
position range: [4.0, 4.0]
explosion cloud large:
<<: *explosion-cloud
life: 6.0
velocity base: 20
velocity range: 20
sprites: ['explosions/cloud-large-1']
position range: [2.0, 2.0]
explosion cloud steam:
<<: *explosion-cloud
angle base: 0
angle range: 360
color base: [240, 240, 240, 80]
position range: [4.0, 4.0]
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
ink spatter:
collides: true
gravity: true
scale base: 0.2
scale range: 0.2
position range: [0.5, 0.5]
angle range: 300
color base: [255, 255, 255, 255]
color range: [0, 0, 0, 0]
life: 1.5
frequency: 10
sprites: ['particles/ink-1', 'particles/ink-2', 'particles/ink-3', 'particles/ink-4']
velocity base: 210
velocity range: 110
angular velocity base: 10
angular velocity range: 10
ice spatter:
collides: true
gravity: true
scale base: 0.2
scale range: 0.2
position range: [0.5, 0.5]
angle range: 300
color base: [255, 255, 255, 255]
color range: [0, 0, 0, 0]
life: 1.5
frequency: 10
sprites: ['particles/ice-1', 'particles/ice-2', 'particles/ice-3', 'particles/ice-4']
velocity base: 210
velocity range: 110
angular velocity base: 10
angular velocity range: 10
giblets: &particles-giblets
collides: true
gravity: true
scale base: 0.7
scale range: 0.5
position range: [0.5, 0.5]
angle range: 300
color range: [0, 0, 0, 0]
life: 1.5
frequency: 10
velocity base: 210
velocity range: 110
angular velocity base: 10
angular velocity range: 10
terrapus giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/terrapus-1', 'giblets/terrapus-2', 'giblets/antennae-1', 'giblets/antennae-2']
bug giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/antennae-1', 'giblets/antennae-2']
crow giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/crow-feather-1', 'giblets/crow-feather-2', 'giblets/crow-feather-3']
scale base: 0.25
crow death giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/crow-feather-1', 'giblets/crow-feather-2', 'giblets/crow-feather-3', 'giblets/guts-1', 'giblets/guts-2', 'giblets/guts-3', 'giblets/guts-4']
scale base: 0.25
guts:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/guts-1', 'giblets/guts-2', 'giblets/guts-3', 'giblets/guts-4']
scale base: 0.25
bat giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/bat-1', 'giblets/bat-2', 'giblets/bat-3']
skeleton giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['particles/bone-1', 'particles/bone-2', 'particles/bone-3', 'particles/bone-4']
machine giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/machine-1', 'giblets/machine-2', 'giblets/machine-3', 'giblets/machine-4', 'giblets/machine-5', 'giblets/machine-6', 'giblets/machine-7']
automata giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/machine-1', 'giblets/machine-2', 'giblets/machine-3', 'giblets/machine-4', 'giblets/machine-5', 'giblets/machine-6', 'giblets/machine-7']
brain giblets:
<<: *particles-giblets
color base: [255, 255, 255, 255]
sprites: ['giblets/brain-1', 'giblets/brain-2', 'giblets/brain-glass-1', 'giblets/brain-glass-2', 'giblets/brain-glass-3', 'giblets/brain-tank-1', 'giblets/brain-tube-1', 'giblets/brain-tube-2']
ghost giblets:
<<: *particles-giblets
color base: [255, 255, 255, 150]
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
shadow giblets:
<<: *particles-giblets
color base: [20, 20, 20, 150]
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4']
puff-base: &puff-base
collides: true
scale range: 0.15
position range: [0.1, 0.1]
angle range: 60
color base: [255, 255, 255, 255]
color range: [0, 0, 0, 0]
life: 0.3
velocity range: 140
angular velocity base: 10
angular velocity range: 10
puff: &puff
<<: *puff-base
frequency: 0.1
scale base: 0.12
velocity base: 100
puff-strong: &puff-strong
<<: *puff-base
frequency: 0.2
scale base: 0.14
velocity base: 175
puff-stronger: &puff-stronger
<<: *puff-base
frequency: 0.3
scale base: 0.16
velocity base: 250
puff-burst: &puff-burst
<<: *puff-base
frequency: 0.45
scale base: 0.12
velocity base: 150
life: 0.2
puff-burst-strong: &puff-burst-strong
<<: *puff-base
frequency: 0.6
scale base: 0.14
velocity base: 225
life: 0.2
puff-burst-stronger: &puff-burst-stronger
<<: *puff-base
frequency: 0.75
scale base: 0.16
velocity base: 300
life: 0.2
steam puff:
<<: *puff
<<: *sprites-steam
steam puff strong:
<<: *puff-strong
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1']
steam puff stronger:
<<: *puff-stronger
<<: *sprites-steam
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
steam puff burst:
<<: *puff-burst
<<: *sprites-steam
steam puff burst strong:
<<: *puff-burst-strong
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1']
steam puff burst stronger:
<<: *puff-burst-stronger
sprites: ['particles/steam-1', 'particles/steam-2', 'particles/steam-3', 'particles/steam-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
acid puff burst:
<<: *puff-burst
sprites: ['particles/acid-1', 'particles/acid-2', 'particles/acid-3', 'particles/acid-4']
acid puff burst strong:
<<: *puff-burst-strong
sprites: ['particles/acid-1', 'particles/acid-2', 'particles/acid-3', 'particles/acid-4', 'particles/spark-1']
acid puff burst stronger:
<<: *puff-burst-stronger
sprites: ['particles/acid-1', 'particles/acid-2', 'particles/acid-3', 'particles/acid-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
fire puff:
<<: *puff
sprites: ['particles/fire-1', 'particles/fire-2', 'particles/fire-3', 'particles/fire-4']
fire puff strong:
<<: *puff-strong
sprites: ['particles/fire-1', 'particles/fire-2', 'particles/fire-3', 'particles/fire-4', 'particles/spark-1']
fire puff stronger:
<<: *puff-stronger
sprites: ['particles/fire-1', 'particles/fire-2', 'particles/fire-3', 'particles/fire-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
cold puff:
<<: *puff
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4']
cold puff strong:
<<: *puff-strong
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4', 'particles/spark-1']
cold puff stronger:
<<: *puff-stronger
sprites: ['particles/snow-1', 'particles/snow-2', 'particles/snow-3', 'particles/snow-4', 'particles/spark-1', 'particles/spark-2', 'particles/spark-3']
electric puff:
<<: *puff
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3', 'particles/spark-4']
electric puff strong:
<<: *puff-strong
scale base: 0.2
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3', 'particles/spark-4', 'particles/diamond-1']
electric puff stronger:
<<: *puff-stronger
scale base: 0.3
sprites: ['particles/spark-1', 'particles/spark-2', 'particles/spark-3', 'particles/spark-4', 'particles/diamond-1', 'particles/diamond-2', 'particles/diamond-3']
entity flame:
<<: *puff
entities: ['bullets/flame']
burst: [6, 0.1]