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Add Endurance skill under Vitality Attribute #89

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CBroz1 opened this issue Jul 9, 2022 · 1 comment
Open

Add Endurance skill under Vitality Attribute #89

CBroz1 opened this issue Jul 9, 2022 · 1 comment
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Enhancement New feature or request Under Consideration Being considered for inclusion
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@CBroz1
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CBroz1 commented Jul 9, 2022

Few other games let you build a character around constitution or fortitude.

  1. Could we add a skill here?
  2. Just for skill checks? Could a build focus on this skill as a 'primary skill' with which one would attack?
  3. Concept: A poison AOE attacker focus less on direct hits and damage over time (inspired by this concept) or causing the poison status effect

Previous thoughts

  1. As Vitality score is tied to max HP, we worried that we could place too much importance on this Attribute to put more there.
  2. Keeping damage values low with a default of 1 makes it harder to do damage over time mechanics.

(based on feedback from @BDBott)

@CBroz1 CBroz1 added Enhancement New feature or request Question Further information is requested labels Jul 9, 2022
@LockerM
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LockerM commented Jul 12, 2022

I like the idea to add an additional skill below it, and I think we can consider this when re-evaluating our skills list to potentially re-institute the additional 2-3 skills under each Attribute.

For now I think we have enough to test that adding in new Skills still feels far away.

Vitality overall is primarily designed to give people more HP, though we can also use it for some key Checks, like running for a long time or swimming, holding breath, climbing a mountain, etc. I think it already has potential as an Attribute first that I don't know what Skill we would add underneath it that would be urgent when the Attribute still has so much we can do with it.

Separately, I love the idea of a poison AOE attacker that uses the new Poison mechanic I suggested in Issue #73 - found here. Then this is a character who is draining stamina more than HP, and could scale nicely if it allows a Player to try and drain cards from an Enemy Dealer - but also as a great GM mechanic and Powers List that we could leverage for interesting fights that rely more on Stamina Drain than on Damage. Have the main core Poison Power force a contested Vitality Check, and make Poison a regular thing in Adventures and there's another really strong perk of the Vitality stat.

@LockerM LockerM added this to the 1.0.1 milestone Jul 12, 2022
@CBroz1 CBroz1 modified the milestones: 1.0.X, 1.0.0bX Aug 18, 2022
@CBroz1 CBroz1 added Under Consideration Being considered for inclusion and removed Question Further information is requested labels Aug 18, 2022
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