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Add new power category: "Channel" #170

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LockerM opened this issue Jan 19, 2023 · 0 comments
Open

Add new power category: "Channel" #170

LockerM opened this issue Jan 19, 2023 · 0 comments
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@LockerM
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LockerM commented Jan 19, 2023

From discussion in PR #169, add a new type of Powers in the Actions category called Channel that is distinct from Minor/Major.

A channel power takes a Major action to initiate but has a channeling time, the amount of time a character needs to spend focusing exclusively on the Power to produce the effect.

Using a Minor or Major action while channeling ends the channeling time and must be restarted from the beginning.

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Undetermined - to be resolved: how does taking damage affect channeling? Does it force a save or does it automatically stop a character from channeling?

@LockerM LockerM added the Enhancement New feature or request label Jan 19, 2023
@LockerM LockerM added this to the 1.0.0aX milestone Jan 19, 2023
@LockerM LockerM modified the milestones: 1.0.0aX, 1.0.0bX Apr 30, 2023
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