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ReplicatorGameView.h
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ReplicatorGameView.h
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// ReplicatorGameView.h : interface of the CReplicatorGameView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_REPLICATORGAMEVIEW_H__72010480_2CC6_4B27_B21C_891D20F3AB38__INCLUDED_)
#define AFX_REPLICATORGAMEVIEW_H__72010480_2CC6_4B27_B21C_891D20F3AB38__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CReplicatorGameView : public CView
{
protected: // create from serialization only
CReplicatorGameView();
DECLARE_DYNCREATE(CReplicatorGameView)
// Attributes
public:
CReplicatorGameDoc* GetDocument();
private:
CSize m_blocksize;
void BlockPlot(CPoint, CDC*);
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CReplicatorGameView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CReplicatorGameView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CReplicatorGameView)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in ReplicatorGameView.cpp
inline CReplicatorGameDoc* CReplicatorGameView::GetDocument()
{ return (CReplicatorGameDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_REPLICATORGAMEVIEW_H__72010480_2CC6_4B27_B21C_891D20F3AB38__INCLUDED_)