-
Notifications
You must be signed in to change notification settings - Fork 0
/
ZWN-SC7.DeviceType.groovy
281 lines (221 loc) · 9.91 KB
/
ZWN-SC7.DeviceType.groovy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
/**
* ZWN-SC7 Enerwave 7 Button Scene Controller
*
* Author: Matt Frank based on VRCS Button Controller by Brian Dahlem, based on SmartThings Button Controller
* Date Created: 2014-12-18
* Last Updated: 2017-05-10 update DT to support pushed as @ady624
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
* for the specific language governing permissions and limitations under the License.
*
* 2016-09-30 Modified to allow for correct event value "pushed" and added numberOfButtons as per ST documentation
*
*/
metadata {
// Automatically generated. Make future change here.
definition (name: "ZWN-SC7 Enerwave 7 Button Scene Controller", namespace: "mattjfrank", author: "Matt Frank") {
capability "Actuator"
capability "Button"
capability "Configuration"
capability "Indicator"
capability "Sensor"
attribute "currentButton", "STRING"
attribute "numButtons", "STRING"
attribute "numberOfButtons", "NUMBER"
fingerprint deviceId: "0x0202", inClusters:"0x21, 0x2D, 0x85, 0x86, 0x72"
fingerprint deviceId: "0x0202", inClusters:"0x2D, 0x85, 0x86, 0x72"
}
simulator {
status "button 1 pushed": "command: 2B01, payload: 01 FF"
status "button 2 pushed": "command: 2B01, payload: 02 FF"
status "button 3 pushed": "command: 2B01, payload: 03 FF"
status "button 4 pushed": "command: 2B01, payload: 04 FF"
status "button 5 pushed": "command: 2B01, payload: 05 FF"
status "button 6 pushed": "command: 2B01, payload: 06 FF"
status "button 7 pushed": "command: 2B01, payload: 07 FF"
status "button released": "command: 2C02, payload: 00"
}
tiles {
standardTile("button", "device.button", width: 2, height: 2) {
state "default", label: " ", icon: "st.unknown.zwave.remote-controller", backgroundColor: "#ffffff"
state "button 1", label: "1", icon: "st.Weather.weather14", backgroundColor: "#79b821"
state "button 2", label: "2", icon: "st.Weather.weather14", backgroundColor: "#79b821"
state "button 3", label: "3", icon: "st.Weather.weather14", backgroundColor: "#79b821"
state "button 4", label: "4", icon: "st.Weather.weather14", backgroundColor: "#79b821"
state "button 5", label: "5", icon: "st.Weather.weather14", backgroundColor: "#79b821"
state "button 6", label: "6", icon: "st.Weather.weather14", backgroundColor: "#79b821"
state "button 7", label: "7", icon: "st.Weather.weather14", backgroundColor: "#79b821"
}
// Configure button. Syncronize the device capabilities that the UI provides
standardTile("configure", "device.configure", inactiveLabel: false, decoration: "flat") {
state "configure", label:'', action:"configuration.configure", icon:"st.secondary.configure"
}
main "button"
details (["button", "configure"])
}
}
// parse events into attributes
def parse(String description) {
log.debug "Parsing '${description}'"
def result = null
def cmd = zwave.parse(description)
if (cmd) {
result = zwaveEvent(cmd)
}
return result
}
// Handle a button being pressed
def buttonEvent(button) {
button = button as Integer
def result = []
updateState("currentButton", "$button")
if (button > 0) {
// update the device state, recording the button press
result << createEvent(name: "button", value: "pushed", data: [buttonNumber: button], descriptionText: "$device.displayName button $button was pushed", isStateChange: true)
// turn off the button LED
result << response(zwave.sceneActuatorConfV1.sceneActuatorConfReport(dimmingDuration: 255, level: 255, sceneId: 0))
}
else {
// update the device state, recording the button press
result << createEvent(name: "button", value: "default", descriptionText: "$device.displayName button was released", isStateChange: true)
result << response(zwave.sceneActuatorConfV1.sceneActuatorConfReport(dimmingDuration: 255, level: 255, sceneId: 0))
}
result
}
// A zwave command for a button press was received
def zwaveEvent(physicalgraph.zwave.commands.sceneactivationv1.SceneActivationSet cmd) {
// The controller likes to repeat the command... ignore repeats
if (state.lastScene == cmd.sceneId && (state.repeatCount < 4) && (now() - state.repeatStart < 2000)) {
log.debug "Button ${cmd.sceneId} repeat ${state.repeatCount}x ${now()}"
state.repeatCount = state.repeatCount + 1
createEvent([:])
}
else {
// If the button was really pressed, store the new scene and handle the button press
state.lastScene = cmd.sceneId
state.lastLevel = 0
state.repeatCount = 0
state.repeatStart = now()
buttonEvent(cmd.sceneId)
}
}
// A scene command was received -- it's probably scene 0, so treat it like a button release
def zwaveEvent(physicalgraph.zwave.commands.sceneactuatorconfv1.SceneActuatorConfGet cmd) {
buttonEvent(cmd.sceneId)
}
// The controller sent a scene activation report. Log it, but it really shouldn't happen.
def zwaveEvent(physicalgraph.zwave.commands.sceneactuatorconfv1.SceneActuatorConfReport cmd) {
log.debug "Scene activation report"
log.debug "Scene ${cmd.sceneId} set to ${cmd.level}"
createEvent([:])
}
// Configuration Reports are replys to configuration value requests... If we knew what configuration parameters
// to request this could be very helpful.
def zwaveEvent(physicalgraph.zwave.commands.configurationv1.ConfigurationReport cmd) {
createEvent([:])
}
// The VRC supports hail commands, but I haven't seen them.
def zwaveEvent(physicalgraph.zwave.commands.hailv1.Hail cmd) {
createEvent([name: "hail", value: "hail", descriptionText: "Switch button was pressed", displayed: false])
}
// Update manufacturer information when it is reported
def zwaveEvent(physicalgraph.zwave.commands.manufacturerspecificv2.ManufacturerSpecificReport cmd) {
if (state.manufacturer != cmd.manufacturerName) {
updateDataValue("manufacturer", cmd.manufacturerName)
}
createEvent([:])
}
// Association Groupings Reports tell us how many groupings the device supports. This equates to the number of
// buttons/scenes in the VRCS
def zwaveEvent(physicalgraph.zwave.commands.associationv2.AssociationGroupingsReport cmd) {
def response = []
log.debug "${getDataByName("numButtons")} buttons stored"
if ((getDataByName("numButtons") != "$cmd.supportedGroupings") || (getDataByName("numberOfButtons") != (int) cmd.supportedGroupings)) {
updateState("numButtons", "$cmd.supportedGroupings")
updateState("numberOfButtons", (int) cmd.supportedGroupings)
log.debug "${cmd.supportedGroupings} groups available"
response << createEvent(name: "numButtons", value: cmd.supportedGroupings, displayed: false)
response << createEvent(name: "numberOfButtons", value: cmd.supportedGroupings, displayed: false)
response << associateHub()
}
else {
response << createEvent(name: "numButtons", value: cmd.supportedGroupings, displayed: false)
response << createEvent(name: "numberOfButtons", value: cmd.supportedGroupings, displayed: false)
}
return response
}
// Handles all Z-Wave commands we don't know we are interested in
def zwaveEvent(physicalgraph.zwave.Command cmd) {
createEvent([:])
}
// handle commands
// Create a list of the configuration commands to send to the device
def configurationCmds() {
// Always check the manufacturer and the number of groupings allowed
def commands = [
zwave.manufacturerSpecificV1.manufacturerSpecificGet().format(),
zwave.associationV1.associationGroupingsGet().format(),
zwave.sceneControllerConfV1.sceneControllerConfSet(groupId:1, sceneId:1).format(),
zwave.sceneControllerConfV1.sceneControllerConfSet(groupId:2, sceneId:2).format(),
zwave.sceneControllerConfV1.sceneControllerConfSet(groupId:3, sceneId:3).format(),
zwave.sceneControllerConfV1.sceneControllerConfSet(groupId:4, sceneId:4).format(),
zwave.sceneControllerConfV1.sceneControllerConfSet(groupId:5, sceneId:5).format(),
zwave.sceneControllerConfV1.sceneControllerConfSet(groupId:6, sceneId:6).format(),
zwave.sceneControllerConfV1.sceneControllerConfSet(groupId:7, sceneId:7).format()
]
commands << associateHub()
delayBetween(commands)
}
// Configure the device
def configure() {
def cmd=configurationCmds()
log.debug("Sending configuration: ${cmd}")
return cmd
}
//
// Associate the hub with the buttons on the device, so we will get status updates
def associateHub() {
def commands = []
// Loop through all the buttons on the controller
for (def buttonNum = 1; buttonNum <= integer(getDataByName("numButtons")); buttonNum++) {
// Associate the hub with the button so we will get status updates
commands << zwave.associationV1.associationSet(groupingIdentifier: buttonNum, nodeId: zwaveHubNodeId).format()
}
return commands
}
// Update State
// Store mode and settings
def updateState(String name, String value) {
state[name] = value
device.updateDataValue(name, value)
}
// Get Data By Name
// Given the name of a setting/attribute, lookup the setting's value
def getDataByName(String name) {
state[name] ?: device.getDataValue(name)
}
//Stupid conversions
// convert a double to an integer
def integer(double v) {
return v.toInteger()
}
// convert a hex string to integer
def integerhex(String v) {
if (v == null) {
return 0
}
return Integer.parseInt(v, 16)
}
// convert a hex string to integer
def integer(String v) {
if (v == null) {
return 0
}
return Integer.parseInt(v)
}