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mem error bug #240
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hello, I am pasting here the exact log: user@unit03:~$ ENABLE_VKBASALT=1 vkgears [ENTER] terminate called after throwing an instance of 'std::bad_alloc' Abandon (core dumped) 134 user@unit03:~$ regards |
hi, I hunted a similar issue and this was my workaround, the (TSMAA2.fx) shader specs I used had a uniform with anotation but without actual value; that is also the case in the shader you mentioned:
from the shaders point of view this is:
it seems
|
I have tried a few values, no luck yet. |
Hello
I have vkbasalt working on a Linux machine really good,
but with one shader I have bad:mem error:
"std::bad_alloc"
and instant crash/halt of the program, like glxgears or vkcube etc
the problematic shader is: https://github.com/BlueSkyDefender/Depth3D/tree/master/Shaders .
ps: I have contacted the dev of the shader, in case the issue could be on "his" side ...
regards
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