From d98aa5f73bf96c7fd0bc9d27d12a19f4652bad13 Mon Sep 17 00:00:00 2001 From: Cosmo Myzrail Gorynych aka Comigo Date: Thu, 24 Jan 2019 19:16:56 +1200 Subject: [PATCH] :memo: Update README --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index ed492c6..6b72a33 100644 --- a/README.md +++ b/README.md @@ -34,9 +34,10 @@ The first run will download the needed binaries of nw.js, but then the gulp comm ## How to hack on FilterJS -1. Do a regular run with `gulp`; -2. Edit files in the `./src/` folder; -3. Changes will appear automagically after saving. Avoid losing unsaved filters! +1. Make a fork; +2. Do a regular run with `gulp`; +3. Edit files in the `./src/` folder; +4. Changes will appear automagically after saving. Avoid losing unsaved filters! ### Before you commit @@ -49,11 +50,10 @@ The first run will download the needed binaries of nw.js, but then the gulp comm You can help FilterJS grow by creating new nodes! See the existing ones in the `./src/js/blocks/` folder as an example. There is much to do, including: * Text, shape, image drawing and scattering; +* generic pattern makers (like checkerboard, bricks, etc.); * `canvas`-based transforms, masking and overlays; -* pixel-based adjustments; +* turning pixel-based noise generators to canvas-based (WebGL-powered); * new noise generators; * and everything you can come up with. -Some nodes can also be rewritten to WebGL, but I, @CosmoMyzrailGorynych, don't have proper skills for it. - Last but not least, you can help FilterJS just by telling about it to your friends, writing blog posts, etc.