Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Create Pause Menu #51

Open
BSharp94 opened this issue Dec 29, 2018 · 0 comments
Open

Create Pause Menu #51

BSharp94 opened this issue Dec 29, 2018 · 0 comments

Comments

@BSharp94
Copy link

In the game, the player should be able to pause the game and go to a pause menu. There should probably be two ways to pause the game, a pause button in the top right and a key binding (Esc or P).

It might be easiest to copy the background_panning reference and add a pausing option to that.

Additional Questions

  1. Should the pause menu be a different scene so we can use the scene.pause() method call?
  2. Should we draw the menu in a function using phaser 3 or should we create an asset to draw the menu and options with tile?
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant