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In the game, the player should be able to pause the game and go to a pause menu. There should probably be two ways to pause the game, a pause button in the top right and a key binding (Esc or P).
It might be easiest to copy the background_panning reference and add a pausing option to that.
Additional Questions
Should the pause menu be a different scene so we can use the scene.pause() method call?
Should we draw the menu in a function using phaser 3 or should we create an asset to draw the menu and options with tile?
The text was updated successfully, but these errors were encountered:
In the game, the player should be able to pause the game and go to a pause menu. There should probably be two ways to pause the game, a pause button in the top right and a key binding (Esc or P).
It might be easiest to copy the background_panning reference and add a pausing option to that.
Additional Questions
The text was updated successfully, but these errors were encountered: