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Something like:
new HeroEngine({ // the Tiled json file containing your game level: "assets/level.json", // optional, customize the configurations passed into Phaser.Game() phaser: { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', } });
The text was updated successfully, but these errors were encountered:
This will be the top level wrapper of the Hero Engine. also allow for pass through object for the Phaser game constructor.
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mwcz
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Something like:
The text was updated successfully, but these errors were encountered: