Releases: CesiumGS/cesium-unreal
Releases · CesiumGS/cesium-unreal
Cesium for Unreal v1.2.1
1.2.1 - 2021-05-13
Fixes 🔧
- Fixed a regression in Cesium for Unreal v1.2.0 where
GlobeAwareDefaultPawn
lost its georeference during playmode. - Fixed a regression in Cesium for Unreal v1.2.0 where the matrices in
CesiumGeoreference
were being initialized to zero instead of identity. - Fixed a regression in Cesium for Unreal v1.2.0 that broke the ability to paint foliage on terrain and other tilesets.
In addition to the above, this release updates cesium-native from v0.3.0 to v0.3.1. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.2.0
1.2.0 - 2021-05-03
Additions 🎉
- Added dynamic camera that adapts to height above terrain.
- Added Linux support.
- Added support for Tile Map Service (TMS) raster overlays.
Fixes 🔧
FEditorDelegates::OnFocusViewportOnActors
is no longer unnecessarily subscribed to multiple times.Loading tileset ...
is now only written to the output log when the tileset actually needs to be reloaded.- Fixed a bug where collision does not update correctly when changing properties of a tileset in the editor.
- Fixed a bug that caused tiles to disappear when "Suspend Update" was enabled.
Cesium for Unreal v1.1.1
1.1.1 - 2021-04-23
Fixes 🔧
- Fixed a bug that caused tilesets added with the "Add Blank" button to cause an error during Play-In-Editor.
- Fixed a bug that caused
ACesiumGeoreference::TransformEcefToUe
to be much less precise than expected. - Moved the
BodyInstance
property onCesium3DTileset
to theCollision
category so that it can be modified in the Editor.
Cesium for Unreal v1.1.0
1.1.0 - 2021-04-20
Additions 🎉
- Added macOS support.
- Added support for the legacy
gltfUpAxis
property in a tilesetasset
dictionary. Although this property is not part of the specification, there are many existing assets that use this property and had been shown with a wrong rotation otherwise. - Changed the log level for the tile selection output from
Display
toVerbose
. With default settings, the output will no longer be displayed in the console, but only written to the log file. - Added more diagnostic details to error messages for invalid glTF inputs.
- Added diagnostic details to error messages for failed OAuth2 authorization with
CesiumIonClient::Connection
. - Added a
BodyInstance
property toCesium3DTileset
so that collision profiles can be configured. - Added an experimental "Exclusion Zones" property to
Cesium3DTileset
. While likely to change in the future, it already provides a way to exclude parts of a 3D Tiles tileset to make room for another.
Fixes 🔧
- Gave glTFs created from quantized-mesh terrain tiles a more sensible material with a
metallicFactor
of 0.0 and aroughnessFactor
of 1.0. Previously the default glTF material was used, which has ametallicFactor
of 1.0, leading to an undesirable appearance. - Reported zero-length images as non-errors, because
BingMapsRasterOverlay
purposely requests that the Bing servers return a zero-length image for non-existent tiles. - 3D Tiles geometric error is now scaled by the tile's transform.
- Fixed a bug that that caused a 3D Tiles tile to fail to refine when any of its children had an unsupported type of content.
- The
Material
property ofACesium3DTiles
is now aUMaterialInterface
instead of aUMaterial
, allowing more flexibility in the types of materials that can be used. - Fixed a possible crash when a
Cesium3DTileset
does not have aCesiumGeoreference
or it is not valid.
In addition to the above, this release updates cesium-native from v0.1.0 to v0.2.0. See the changelog for a complete list of changes in cesium-native.
Cesium for Unreal v1.0.0
1.0.0 - 2021-03-30
The initial version has the following features:
- High-accuracy, global-scale WGS84 globe for visualization of real-world 3D content
- 3D Tiles runtime engine to stream massive 3D geospatial datasets, such as terrain, imagery, 3D cities, and photogrammetry
- Streaming from the cloud, a private network, or the local machine.
- Level-of-detail selection
- Caching
- Multithreaded loading
- Batched 3D Model (B3DM) content, including the B3DM content inside Composite (CMPT) tiles
quantized-mesh
terrain loading and rendering- Bing Maps and Tile Map Service (TMS) raster overlays draped on terrain
- Integrated with Cesium ion for instant access to cloud based global 3D content.
- Integrated with Unreal Engine Editor, Actors and Components, Blueprints, Landscaping and Foliage, Sublevels, and Sequencer.