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what would it take to add support in cesium-unity?
I can't give you an exact time frame, but it's coming. You'll likely see i3dm metadata in Unreal first, and then i3dm in Unity after that.
As always, if you're familiar with instanced rendering in Unity and not too scared-away by the C# / C++ conglomeration that is Cesium for Unity, we welcome a pull request that adds it! It's probably not too difficult by using the Unreal implementation as a reference.
hello, there is any plans to support instanced models in unity ?
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