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extension.xml
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extension.xml
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<?xml version="1.0" encoding="iso-8859-1"?>
<root version="3.0">
<properties>
<name>5E - Advanced Effects</name>
<version>6.1</version>
<loadorder>99</loadorder>
<description>
<text>Advanced Effects, add effects to pc, npcs and items.</text>
<website></website>
<author>Celestian</author>
</description>
<ruleset>
<name>5E</name>
</ruleset>
</properties>
<announcement text="Advanced Effects - 5E v6.1\rby Celestian, 2017-2024" font="emotefont" icon="celestian" />
<base>
<icon name="celestian" file="graphics/icons/celestian.png" />
<script name="EffectManagerADND" file="scripts/manager_effect_adnd.lua" />
<string name="header_effects">Effect Features</string>
<string name="item_label_effectfeature">Effect</string>
<string name="item_label_effect_visible">Visibility</string>
<string name="item_label_effect_visible_tooltip">Always SHOW or HIDE the effect. Default mode shows if item is identified or hides if not.</string>
<string name="item_label_effects_hide">Hide</string>
<string name="item_label_effects_show">Show</string>
<string name="item_label_effects_dice">Dice</string>
<string name="item_effects_dice_tooltip">Dice rolled for duration of effect.</string>
<string name="item_label_effects_mod_tooltip">Modifier applied to duration or do not use dice and set for static duration.</string>
<string name="item_label_effects_unit">Unit</string>
<string name="item_label_effects_unit_tooltip">Time unit, round, minute, hour or day.</string>
<string name="item_label_effects_string_tooltip">Effect string. i.e. "STR: +1;SAVE -1;"</string>
<string name="item_label_effect_tooltip">Effects that are applied with the item is equipped and the character is in the combat tracker.</string>
<string name="item_label_effectfeature">Effect</string>
<string name="item_label_ability_type">Type</string>
<string name="item_ability_type_tooltip">MODIFIER, PERCENT MODIFIER, BASE VALUE or BASE PERCENT value of an ability score.</string>
<string name="item_label_ability_name">Ability</string>
<string name="item_label_ability_value">Value</string>
<string name="effect_label_misc_type_tooltip">The type of effect you wish to apply.</string>
<string name="effect_label_misc_value_tooltip">Value to be applied to the type of effect.</string>
<string name="power_label_type">Type</string>
<string name="power_label_type_tooltip">Type of effect. Use CUSTOM to set the string manually.</string>
<string name="char_abilities_label_advancedeffects">ADVANCED EFFECTS</string>
<string name="header_saves">Save Features</string>
<string name="item_save_type_tooltip">Modifier of a save score. Base value of a save score.</string>
<string name="item_label_save_type">Type</string>
<string name="item_label_save_type_tooltip">The type of save to be used.</string>
<string name="item_label_save_name">Save</string>
<string name="item_label_save_name_tooltip">Save</string>
<string name="item_label_save_value">Value</string>
<string name="item_label_save_value_tooltip">Value of the modifier.</string>
<string name="item_label_savefeature">Feature</string>
<string name="item_label_effect_attackonly">ActionOnly</string>
<string name="item_label_effect_attackonly_tooltip">Check this so effect ONLY applied during an attack or damage.</string>
<string name="text_MOD">MOD</string>
<string name="custom">Custom</string>
<string name="save">Save</string>
<string name="ability">Ability</string>
<string name="resist">Resistance</string>
<string name="resistant">Resistant</string>
<string name="immune">Immunity</string>
<string name="vuln">Vulnerability</string>
<string name="susceptiblity">Susceptiblity</string>
<string name="misc_ae">Miscellaneous</string>
<string name="modifier">Modifier</string>
<string name="percent_modifier">% Modifier</string>
<string name="base">Base</string>
<string name="base_percent">Base %</string>
<string name="ac">AC</string>
<string name="bac">Base AC</string>
<string name="atk">Attack</string>
<string name="check">Check</string>
<string name="dmg">Damage</string>
<string name="heal">Heal</string>
<string name="init_ae">Initiative</string>
<string name="save">Save</string>
<string name="option_label_ADND_AE_EDIT">PC: Adv. Effect Edit</string>
<string name="option_label_ADND_AE_enabled">Enabled</string>
<string name="option_label_ADND_AE_disabled">Disabled</string>
<includefile source="utility/template_utility_advanced.xml" />
<includefile source="utility/utility_effects_advanced.xml" />
<includefile source="advanced_effects.xml" />
</base>
</root>