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Plugin.cs
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Plugin.cs
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using System;
using System.Collections;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Animations;
using Newtonsoft.Json;
namespace NewHorizons;
[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
[BepInDependency("com.app24.sailwindmoddinghelper", "2.0.3")]
public class Plugin : BaseUnityPlugin
{
internal const string PLUGIN_GUID = "com.captaind54321.newhorizons";
internal const string PLUGIN_NAME = "New Horizons";
internal const string PLUGIN_VERSION = "0.1.0";
internal static string BUNDLE_PATH = Path.Combine(Application.dataPath,"../BepinEx/islandpacks");
internal static Plugin instance;
internal static ManualLogSource logger;
internal static Harmony harmony;
private void Awake()
{
instance = this;
logger = Logger;
harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(),PLUGIN_GUID);
logger.LogInfo($"assetbundle path is: {BUNDLE_PATH}");
if (!Directory.Exists(BUNDLE_PATH)) {
Directory.CreateDirectory(BUNDLE_PATH);
}
AssetLoad.LoadIslands();
}
private void OnDestroy() {
harmony.UnpatchSelf();
}
}