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Project 4: RONY EDDE #15

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  • This is a rasterizer running on the GPU using CUDA.

    Features

  • Support for polygonal geometry.
  • Texture mapping with perspective correction.
  • Shaded polygon, line and point rendering.
  • Correct attribute interpolation.
  • Gouraud and specular shading.
  • MSAA anti aliasing.
  • SSAA super sampling anti aliasing.
  • Backface culling with removal optimization.
  • Depth sorting primitive ordering by depth.
  • Axis aligned bounding box optimization.

Overall fun project. The biggest hurdle as usual is reading the code and getting used to it. It's better than writing it from scratch but it definitely takes a very long time getting acquainted with it before being able to do anything meaningful. There was quite a lot of work involved in getting the first triangle to show up which was a bit frustrating.

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