RustySynth is a SoundFont MIDI synthesizer written in pure Rust, ported from MeltySynth.
I made it support multi-threaded rendering by using rayon so I could render some black MIDIs.
DO NOT open the exported wav file directly and listen to it, it is very loud!
Suitable for both real-time and offline synthesis.For offline onlySupports standard MIDI files with additional features including dynamic tempo changing.Currently only MIDI 1 is supportedNo dependencies other than the standard library.- It only took about 50 seconds to render 9KX2.
This is a demo video to show the synthesizer running on rust-sfml in real-time.
https://www.youtube.com/watch?v=o9rPTJIPmVk
RustySynth is available on crates.io:
cargo add rustysynth
An example code to synthesize a simple chord:
// Load the SoundFont.
let mut sf2 = File::open("TimGM6mb.sf2").unwrap();
let sound_font = Arc::new(SoundFont::new(&mut sf2).unwrap());
// Create the synthesizer.
let settings = SynthesizerSettings::new(44100);
let mut synthesizer = Synthesizer::new(&sound_font, &settings).unwrap();
// Play some notes (middle C, E, G).
synthesizer.note_on(0, 60, 100);
synthesizer.note_on(0, 64, 100);
synthesizer.note_on(0, 67, 100);
// The output buffer (3 seconds).
let sample_count = (3 * settings.sample_rate) as usize;
let mut left: Vec<f32> = vec![0_f32; sample_count];
let mut right: Vec<f32> = vec![0_f32; sample_count];
// Render the waveform.
synthesizer.render(&mut left[..], &mut right[..]);
Another example code to synthesize a MIDI file:
// Load the SoundFont.
let mut sf2 = File::open("TimGM6mb.sf2").unwrap();
let sound_font = Arc::new(SoundFont::new(&mut sf2).unwrap());
// Load the MIDI file.
let mut mid = File::open("flourish.mid").unwrap();
let midi_file = Arc::new(MidiFile::new(&mut mid).unwrap());
// Create the MIDI file sequencer.
let settings = SynthesizerSettings::new(44100);
let synthesizer = Synthesizer::new(&sound_font, &settings).unwrap();
let mut sequencer = MidiFileSequencer::new(synthesizer);
// Play the MIDI file.
sequencer.play(&midi_file, false);
// The output buffer.
let sample_count = (settings.sample_rate as f64 * midi_file.get_length()) as usize;
let mut left: Vec<f32> = vec![0_f32; sample_count];
let mut right: Vec<f32> = vec![0_f32; sample_count];
// Render the waveform.
sequencer.render(&mut left[..], &mut right[..]);
Yet another example code to synthesize a MIDI file in real-time with TinyAudio:
// Setup the audio output.
let params = OutputDeviceParameters {
channels_count: 2,
sample_rate: 44100,
channel_sample_count: 4410,
};
// Buffer for the audio output.
let mut left: Vec<f32> = vec![0_f32; params.channel_sample_count];
let mut right: Vec<f32> = vec![0_f32; params.channel_sample_count];
// Load the SoundFont.
let mut sf2 = File::open("TimGM6mb.sf2").unwrap();
let sound_font = Arc::new(SoundFont::new(&mut sf2).unwrap());
// Load the MIDI file.
let mut mid = File::open("flourish.mid").unwrap();
let midi_file = Arc::new(MidiFile::new(&mut mid).unwrap());
// Create the MIDI file sequencer.
let settings = SynthesizerSettings::new(params.sample_rate as i32);
let synthesizer = Synthesizer::new(&sound_font, &settings).unwrap();
let mut sequencer = MidiFileSequencer::new(synthesizer);
// Play the MIDI file.
sequencer.play(&midi_file, false);
// Start the audio output.
let _device = run_output_device(params, {
move |data| {
sequencer.render(&mut left[..], &mut right[..]);
for (i, value) in left.iter().interleave(right.iter()).enumerate() {
data[i] = *value;
}
}
})
.unwrap();
// Wait for 10 seconds.
std::thread::sleep(std::time::Duration::from_secs(10));
- Wave synthesis
- SoundFont reader
- Waveform generator
- Envelope generator
- Low-pass filter
- Vibrato LFO
- Modulation LFO
- MIDI message processing
- Note on/off
- Bank selection
- Modulation
- Volume control
- Pan
- Expression
- Hold pedal
- Program change
- Pitch bend
- Tuning
- Effects
- Reverb
- Chorus
- Other things
- Standard MIDI file support
- MIDI file loop extension support
- Performace optimization
RustySynth is available under the MIT license.