I now recommend using the parallel hashmap instead of sparsepp, unless if you are stuck with a non C++11 compatible compiler, or if using a little bit more memory is not acceptable. I will personally switch to using the parallel hashmap, which I believe offers a significantly better tradeoff (slightly higher memory usage, much faster).
Sparsepp is derived from Google's excellent sparsehash implementation. It aims to achieve the following objectives:
- A drop-in alternative for unordered_map and unordered_set.
- Extremely low memory usage (typically about one byte overhead per entry), and most importantly very small memory overhead when resizing.
- Very efficient, typically faster than your compiler's unordered map/set or Boost's.
- C++11 support (if supported by compiler).
Single headernot anymore- Tested on Windows (vs2010-2015, g++), linux (g++, clang++) and MacOS (clang++).
We believe Sparsepp provides an unparalleled combination of performance and memory usage, and will outperform your compiler's unordered_map on both counts. Only Google's dense_hash_map
is consistently faster, at the cost of much greater memory usage (especially when the final size of the map is not known in advance, and insertions cause a resizing).
This hash map. like Google's dense_hash_map
, uses open addressing (meaning that the hash table entries are conceptually stored in a big array, and collisions are not resolved using a linked list, but by probing). A big drawback of open addressing is that when the array needs to be resized larger, the high mark for memory usage is typically 3 times the current map size (as we allocate a new array twice as big as the current one, and copy from the old array to the new one). Sparsepp's implementation resolves this memory usage issue, and the memory usage high mark shows only a small bump when resizing.
For a detailed comparison of various hash implementations, including Sparsepp, please see our write-up.
#include <iostream>
#include <string>
#include <sparsepp/spp.h>
using spp::sparse_hash_map;
int main()
{
// Create an unordered_map of three strings (that map to strings)
sparse_hash_map<std::string, std::string> email =
{
{ "tom", "[email protected]"},
{ "jeff", "[email protected]"},
{ "jim", "[email protected]"}
};
// Iterate and print keys and values
for (const auto& n : email)
std::cout << n.first << "'s email is: " << n.second << "\n";
// Add a new entry
email["bill"] = "[email protected]";
// and print it
std::cout << "bill's email is: " << email["bill"] << "\n";
return 0;
}
No compilation is needed, as this is a header-only library. The installation consist in copying the sparsepp directory wherever it will be convenient to include in your project(s).
-
erasing elements is likely to invalidate iterators (for example when calling
erase()
) -
inserting new elements is likely to invalidate iterators (iterator invalidation can also happen with std::unordered_map if rehashing occurs due to the insertion)
-
references to values stored in a sparse_hash_map or set are likely to be invalidated on insert()/erase(). This is not the case for std::unordered_map or set.
As shown in the example above, you need to include the header file: #include <sparsepp/spp.h>
This provides the implementation for the following classes:
namespace spp
{
template <class Key,
class T,
class HashFcn = spp_hash<Key>,
class EqualKey = std::equal_to<Key>,
class Alloc = libc_allocator_with_realloc<std::pair<const Key, T>>>
class sparse_hash_map;
template <class Value,
class HashFcn = spp_hash<Value>,
class EqualKey = std::equal_to<Value>,
class Alloc = libc_allocator_with_realloc<Value>>
class sparse_hash_set;
};
These classes provide the same interface as std::unordered_map and std::unordered_set, with the following differences:
-
Calls to
erase()
may invalidate iterators. However, conformant to the C++11 standard, the position and range erase functions return an iterator pointing to the position immediately following the last of the elements erased. This makes it easy to traverse a sparse hash table and delete elements matching a condition. For example to delete odd values:for (auto it = c.begin(); it != c.end(); ) if (it->first % 2 == 1) it = c.erase(it); else ++it;
As for std::unordered_map, the order of the elements that are not erased is preserved.
-
Since items are not grouped into buckets, Bucket APIs have been adapted:
max_bucket_count
is equivalent tomax_size
, andbucket_count
returns the sparsetable size, which is normally at least twice the number of items inserted into the hash_map. -
Values inserted into sparsepp have to either be
copyable and movable
, or justmovable
. See example movable.cc.
When building with the Microsoft compiler, we provide a custom allocator because the default one (from the Visual C++ runtime) fragments memory when reallocating.
This is desirable only when creating large sparsepp hash maps. If you create lots of small hash_maps, memory usage may increase instead of decreasing as expected. The reason is that, for each instance of a hash_map, the custom memory allocator creates a new memory space to allocate from, which is typically 4K, so it may be a big waste if just a few items are allocated.
In order to use the custom spp allocator, define the following preprocessor variable before including <spp/spp.h>
:
#define SPP_USE_SPP_ALLOC 1
-
For basic integer types, sparsepp provides a default hash function which does some mixing of the bits of the keys (see Integer Hashing). This prevents a pathological case where inserted keys are sequential (1, 2, 3, 4, ...), and the lookup on non-present keys becomes very slow.
Of course, the user of sparsepp may provide its own hash function, as shown below:
#include <sparsepp/spp.h> struct Hash64 { size_t operator()(uint64_t k) const { return (k ^ 14695981039346656037ULL) * 1099511628211ULL; } }; struct Hash32 { size_t operator()(uint32_t k) const { return (k ^ 2166136261U) * 16777619UL; } }; int main() { spp::sparse_hash_map<uint64_t, double, Hash64> map; ... }
-
When the user provides its own hash function, for example when inserting custom classes into a hash map, sometimes the resulting hash keys have similar low order bits and cause many collisions, decreasing the efficiency of the hash map. To address this use case, sparsepp provides an optional 'mixing' of the hash key (see Integer Hash Function which can be enabled by defining the proprocessor macro: SPP_MIX_HASH.
In order to use a sparse_hash_set or sparse_hash_map, a hash function should be provided. Even though a the hash function can be provided via the HashFcn template parameter, we recommend injecting a specialization of std::hash
for the class into the "std" namespace. For example:
#include <iostream>
#include <functional>
#include <string>
#include <sparsepp/spp.h>
using std::string;
struct Person
{
bool operator==(const Person &o) const
{ return _first == o._first && _last == o._last; }
string _first;
string _last;
};
namespace std
{
// inject specialization of std::hash for Person into namespace std
// ----------------------------------------------------------------
template<>
struct hash<Person>
{
std::size_t operator()(Person const &p) const
{
std::size_t seed = 0;
spp::hash_combine(seed, p._first);
spp::hash_combine(seed, p._last);
return seed;
}
};
}
int main()
{
// As we have defined a specialization of std::hash() for Person,
// we can now create sparse_hash_set or sparse_hash_map of Persons
// ----------------------------------------------------------------
spp::sparse_hash_set<Person> persons = { { "John", "Galt" },
{ "Jane", "Doe" } };
for (auto& p: persons)
std::cout << p._first << ' ' << p._last << '\n';
}
The std::hash
specialization for Person
combines the hash values for both first and last name using the convenient spp::hash_combine function, and returns the combined hash value.
spp::hash_combine is provided by the header sparsepp/spp.h
. However, class definitions often appear in header files, and it is desirable to limit the size of headers included in such header files, so we provide the very small header sparsepp/spp_utils.h
for that purpose:
#include <string>
#include <sparsepp/spp_utils.h>
using std::string;
struct Person
{
bool operator==(const Person &o) const
{
return _first == o._first && _last == o._last && _age == o._age;
}
string _first;
string _last;
int _age;
};
namespace std
{
// inject specialization of std::hash for Person into namespace std
// ----------------------------------------------------------------
template<>
struct hash<Person>
{
std::size_t operator()(Person const &p) const
{
std::size_t seed = 0;
spp::hash_combine(seed, p._first);
spp::hash_combine(seed, p._last);
spp::hash_combine(seed, p._age);
return seed;
}
};
}
sparse_hash_set and sparse_hash_map can easily be serialized/unserialized to a file or network connection. This support is implemented in the following APIs:
template <typename Serializer, typename OUTPUT>
bool serialize(Serializer serializer, OUTPUT *stream);
template <typename Serializer, typename INPUT>
bool unserialize(Serializer serializer, INPUT *stream);
The following example demonstrates how a simple sparse_hash_map can be written to a file, and then read back. The serializer we use read and writes to a file using the stdio APIs, but it would be equally simple to write a serialized using the stream APIS:
#include <cstdio>
#include <sparsepp/spp.h>
using spp::sparse_hash_map;
using namespace std;
class FileSerializer
{
public:
// serialize basic types to FILE
// -----------------------------
template <class T>
bool operator()(FILE *fp, const T& value)
{
return fwrite((const void *)&value, sizeof(value), 1, fp) == 1;
}
template <class T>
bool operator()(FILE *fp, T* value)
{
return fread((void *)value, sizeof(*value), 1, fp) == 1;
}
// serialize std::string to FILE
// -----------------------------
bool operator()(FILE *fp, const string& value)
{
const size_t size = value.size();
return (*this)(fp, size) && fwrite(value.c_str(), size, 1, fp) == 1;
}
bool operator()(FILE *fp, string* value)
{
size_t size;
if (!(*this)(fp, &size))
return false;
char* buf = new char[size];
if (fread(buf, size, 1, fp) != 1)
{
delete [] buf;
return false;
}
new (value) string(buf, (size_t)size);
delete[] buf;
return true;
}
// serialize std::pair<const A, B> to FILE - needed for maps
// ---------------------------------------------------------
template <class A, class B>
bool operator()(FILE *fp, const std::pair<const A, B>& value)
{
return (*this)(fp, value.first) && (*this)(fp, value.second);
}
template <class A, class B>
bool operator()(FILE *fp, std::pair<const A, B> *value)
{
return (*this)(fp, (A *)&value->first) && (*this)(fp, &value->second);
}
};
int main(int argc, char* argv[])
{
sparse_hash_map<string, int> age{ { "John", 12 }, {"Jane", 13 }, { "Fred", 8 } };
// serialize age hash_map to "ages.dmp" file
FILE *out = fopen("ages.dmp", "wb");
age.serialize(FileSerializer(), out);
fclose(out);
sparse_hash_map<string, int> age_read;
// read from "ages.dmp" file into age_read hash_map
FILE *input = fopen("ages.dmp", "rb");
age_read.unserialize(FileSerializer(), input);
fclose(input);
// print out contents of age_read to verify correct serialization
for (auto& v : age_read)
printf("age_read: %s -> %d\n", v.first.c_str(), v.second);
}
Sparsepp follows the thread safety rules of the Standard C++ library. In Particular:
-
A single sparsepp hash table is thread safe for reading from multiple threads. For example, given a hash table A, it is safe to read A from thread 1 and from thread 2 simultaneously.
-
If a single hash table is being written to by one thread, then all reads and writes to that hash table on the same or other threads must be protected. For example, given a hash table A, if thread 1 is writing to A, then thread 2 must be prevented from reading from or writing to A.
-
It is safe to read and write to one instance of a type even if another thread is reading or writing to a different instance of the same type. For example, given hash tables A and B of the same type, it is safe if A is being written in thread 1 and B is being read in thread 2.