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Equipment.simba
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Equipment.simba
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{$include_once Internal/Reflection.simba}
{$include_once Constants.simba}
const
EQUIPMENT_HELMET = 0;
EQUIPMENT_CAPE = 1;
EQUIPMENT_NECK = 2;
EQUIPMENT_WEAPON = 3;
EQUIPMENT_CHEST = 4;
EQUIPMENT_SHIELD = 5;
EQUIPMENT_LEGS = 6;
EQUIPMENT_GLOVES = 7;
EQUIPMENT_BOOTS = 8;
EQUIPMENT_RING = 9;
EQUIPMENT_AMMO = 10;
type
TRSEquipmentItem = record
ID: Int32;
Slot: Int32;
Quantity: Int32;
Name: String;
Bounds: TBox;
end;
{*
R_GetEquipmentIDs
~~~~~~~~~~~~~~~~~~~~~~
Returns a list of IDs for all equiped items.
Example:
CurrentEquipment := R_GetEquipmentIDs;
*}
Function R_GetEquipmentIDs: Array of Int32;
var
I, J: Int32;
IDs: Array of Int32;
begin
IDs := RSItemNode.ItemIDsEx(R_EQUIPMENT_ITEM_CONTAINER_ID);
SetLength(Result, Max(11, Length(IDs)));
For I := 0 to High(Result) do
begin
Result[I] := -1;
end;
For I := 0 to High(IDs) do
begin
Result[J] := -1;
if (I = 6) or (I = 8) or (I = 11) then
Continue;
Result[J] := IDs[I];
Inc(J);
end;
end;
{*
R_GetEquipmentQuantities
~~~~~~~~~~~~~~~~~~~~~~
Returns a list of Quantities for all equiped items.
Example:
CurrentEquipmentAmounts := R_GetEquipmentQuantities;
*}
Function R_GetEquipmentQuantities: Array of Int32;
var
I, J: Int32;
Quantities: Array of Int32;
begin
Quantities := RSItemNode.ItemQuantitiesEx(R_EQUIPMENT_ITEM_CONTAINER_ID);
SetLength(Result, Max(11, Length(Quantities)));
For I := 0 to High(Result) do
begin
Result[I] := -1;
end;
For I := 0 to High(Quantities) do
begin
Result[J] := -1;
if (I = 6) or (I = 8) or (I = 11) then
Continue;
Result[J] := Quantities[I];
Inc(J);
end;
end;
{*
R_GetEquipmentIDs
~~~~~~~~~~~~~~~~~~~~~~
Returns a list of IDs for all equiped items.
Example:
CurrentEquipment := R_GetEquipmentIDs;
*}
(*Function R_GetEquipmentIDs: Array of Int32;
var
Equipment: Pointer;
EquipmentSize: SizeUInt;
Player: RSLocalPlayer;
Definition: RSPlayerDefinition;
Garbage: RSTypeArray;
IDs: Array of Int32;
I: Int32;
begin
Player := RSPlayer.Me;
if Player.ref = nil then
Exit;
Garbage += Player;
Definition := Player.Definition;
if Definition.ref = nil then
begin
Garbage.Free;
Exit;
end;
Garbage += Definition;
EquipmentSize := 0;
Equipment := RGetArray(R_EIOS, Definition.ref, EquipmentSize, PLAYERDEFINITION_EQUIPMENT);
if Equipment = nil then
begin
Garbage.Free;
Exit;
end;
IDs := RGetIntArray(R_EIOS, Equipment, 0, EquipmentSize);
SetLength(Result, Length(IDs));
for I := 0 to High(IDs) do
begin
Result[I] := -1;
if IDs[I] > 512 then
begin
Result[I] := IDs[I] - 512;
end;
end;
Garbage += RSType(Equipment);
Garbage.Free;
end;*)
{*
R_IsEquipped
~~~~~~~~~~~~~~~~~~~~~~
Returns true if the specified item ID is equiped.
Example:
if R_IsEquipped(312) then
...
*}
Function R_IsEquipped(ID: Int32): Boolean;
var
IDs: Array of Int32;
I: Int32;
begin
IDs := R_GetEquipmentIDs;
for I := 0 to High(IDs) do
if IDs[I] = ID then
Result := True;
end;
{*
R_IsEquipmentOpen
~~~~~~~~~~~~~~~~~~~~~~
Returns true if the equipment screen is visible.
Example:
if R_IsEquipmentOpen then
...
*}
Function R_IsEquipmentOpen: Boolean;
var
Widget: RSWidget;
begin
{ Bank }
if RSWidget.IsValid(R_BANK_WORN_ITEMS.Group, R_BANK_WORN_ITEMS.Child) then
begin
Widget := RSWidget.Get(R_BANK_WORN_ITEMS.Group, R_BANK_WORN_ITEMS.Child, 0);
if Widget.ref <> nil then
begin
Result := Widget.TextureID = 196;
Widget.Free;
Exit;
end;
end;
{ Main Screen }
if RSWidget.IsValid(R_MAIN_EQUIPMENT_CONTAINER.Group, R_MAIN_EQUIPMENT_CONTAINER.Child) then
begin
Exit(True);
end;
{ Game Tab }
if RSWidget.IsValid(R_INTERFACE_EQUIPMENT_CONTAINER.Group, R_INTERFACE_EQUIPMENT_CONTAINER.Child) then
begin
if RSClient.IsResizable then
begin
Widget := RSWidget.Get(R_GAMETAB_FIXED_EQUIPMENT.Group, R_GAMETAB_FIXED_EQUIPMENT.Child);
if Widget.ref <> nil then
begin
Result := Widget.TextureID <> -1; // = 1030
Widget.Free;
Exit;
end;
end else
begin
Widget := RSWidget.Get(R_GAMETAB_RESIZABLE_EQUIPMENT.Group, R_GAMETAB_RESIZABLE_EQUIPMENT.Child);
if Widget.ref <> nil then
begin
Result := Widget.TextureID <> -1; // = 1030
Widget.Free;
Exit;
end;
end;
end;
end;
{*
R_GetAllEquipment
~~~~~~~~~~~~~~~~~~~~~~
Returns an array of TRSEquipmentItem of all equiped items.
This object contains ID, Slot, Name, and Bounds.
Example:
if 'Rune platesk' in R_GetAllEquipment[X].Name then
...
*}
Function R_GetAllEquipment: Array of TRSEquipmentItem;
var
Garbage: RSTypeArray;
Function Find(info: RWidget; Slot: Int32): TRSEquipmentItem;
var
Widget: RSWidget;
begin
Widget := RSWidget.Get(info.Group, info.Child, -1);
Result.Name := Widget.Name;
Result.Bounds := Widget.Bounds;
Garbage += Widget;
Widget := RSWidget.Get(info.Group, info.Child, 1);
Result.ID := Widget.ItemID;
Result.Slot := Slot;
Result.Quantity := Widget.ItemAmount;
Garbage += Widget;
end;
begin
if RSWidget.IsValid(R_INTERFACE_EQUIPMENT_CONTAINER.Group, R_INTERFACE_EQUIPMENT_CONTAINER.Child) then
begin
Result := [
Find(R_INTERFACE_EQUIPMENT_HELMET, EQUIPMENT_HELMET),
Find(R_INTERFACE_EQUIPMENT_CAPE, EQUIPMENT_CAPE),
Find(R_INTERFACE_EQUIPMENT_NECK, EQUIPMENT_NECK),
Find(R_INTERFACE_EQUIPMENT_WEAPON, EQUIPMENT_WEAPON),
Find(R_INTERFACE_EQUIPMENT_CHEST, EQUIPMENT_CHEST),
Find(R_INTERFACE_EQUIPMENT_SHIELD, EQUIPMENT_SHIELD),
Find(R_INTERFACE_EQUIPMENT_LEGS, EQUIPMENT_LEGS),
Find(R_INTERFACE_EQUIPMENT_GLOVES, EQUIPMENT_GLOVES),
Find(R_INTERFACE_EQUIPMENT_BOOTS, EQUIPMENT_BOOTS),
Find(R_INTERFACE_EQUIPMENT_RING, EQUIPMENT_RING),
Find(R_INTERFACE_EQUIPMENT_AMMO, EQUIPMENT_AMMO)
];
Garbage.Free;
Exit;
end;
if RSWidget.IsValid(R_BANK_CONTAINER.Group, R_BANK_CONTAINER.Child) then
begin
Result := [
Find(R_BANK_EQUIPMENT_HELMET, EQUIPMENT_HELMET),
Find(R_BANK_EQUIPMENT_CAPE, EQUIPMENT_CAPE),
Find(R_BANK_EQUIPMENT_NECK, EQUIPMENT_NECK),
Find(R_BANK_EQUIPMENT_WEAPON, EQUIPMENT_WEAPON),
Find(R_BANK_EQUIPMENT_CHEST, EQUIPMENT_CHEST),
Find(R_BANK_EQUIPMENT_SHIELD, EQUIPMENT_SHIELD),
Find(R_BANK_EQUIPMENT_LEGS, EQUIPMENT_LEGS),
Find(R_BANK_EQUIPMENT_GLOVES, EQUIPMENT_GLOVES),
Find(R_BANK_EQUIPMENT_BOOTS, EQUIPMENT_BOOTS),
Find(R_BANK_EQUIPMENT_RING, EQUIPMENT_RING),
Find(R_BANK_EQUIPMENT_AMMO, EQUIPMENT_AMMO)
];
Garbage.Free;
Exit;
end;
if RSWidget.IsValid(R_MAIN_EQUIPMENT_CONTAINER.Group, R_MAIN_EQUIPMENT_CONTAINER.Child) then
begin
Result := [
Find(R_MAIN_EQUIPMENT_HELMET, EQUIPMENT_HELMET),
Find(R_MAIN_EQUIPMENT_CAPE, EQUIPMENT_CAPE),
Find(R_MAIN_EQUIPMENT_NECK, EQUIPMENT_NECK),
Find(R_MAIN_EQUIPMENT_WEAPON, EQUIPMENT_WEAPON),
Find(R_MAIN_EQUIPMENT_CHEST, EQUIPMENT_CHEST),
Find(R_MAIN_EQUIPMENT_SHIELD, EQUIPMENT_SHIELD),
Find(R_MAIN_EQUIPMENT_LEGS, EQUIPMENT_LEGS),
Find(R_MAIN_EQUIPMENT_GLOVES, EQUIPMENT_GLOVES),
Find(R_MAIN_EQUIPMENT_BOOTS, EQUIPMENT_BOOTS),
Find(R_MAIN_EQUIPMENT_RING, EQUIPMENT_RING),
Find(R_MAIN_EQUIPMENT_AMMO, EQUIPMENT_AMMO)
];
Garbage.Free;
Exit;
end;
end;
{*
R_GetEquipment
~~~~~~~~~~~~~~~~~~~~~~
Returns the TRSEquipmentItem in the specified slot.
Example:
Writeln(R_GetEquipment(2).Name);
*}
Function R_GetEquipment(Slot: Int32): TRSEquipmentItem;
var
Interfaces: Array of RWidget;
Garbage: RSTypeArray;
Function Find(info: RWidget; Slot: Int32): TRSEquipmentItem;
var
Widget: RSWidget;
begin
Widget := RSWidget.Get(info.Group, info.Child, -1);
Result.Name := Widget.Name;
Result.Bounds := Widget.Bounds;
Garbage += Widget;
Widget := RSWidget.Get(info.Group, info.Child, 1);
Result.ID := Widget.ItemID;
Result.Slot := Slot;
Result.Quantity := Widget.ItemAmount;
Garbage += Widget;
end;
begin
if RSWidget.IsValid(R_INTERFACE_EQUIPMENT_CONTAINER.Group, R_INTERFACE_EQUIPMENT_CONTAINER.Child) then
begin
Interfaces := [R_INTERFACE_EQUIPMENT_HELMET,
R_INTERFACE_EQUIPMENT_CAPE,
R_INTERFACE_EQUIPMENT_NECK,
R_INTERFACE_EQUIPMENT_WEAPON,
R_INTERFACE_EQUIPMENT_CHEST,
R_INTERFACE_EQUIPMENT_SHIELD,
R_INTERFACE_EQUIPMENT_LEGS,
R_INTERFACE_EQUIPMENT_GLOVES,
R_INTERFACE_EQUIPMENT_BOOTS,
R_INTERFACE_EQUIPMENT_RING,
R_INTERFACE_EQUIPMENT_AMMO];
Result := Find(Interfaces[Slot], Slot);
Garbage.Free;
Exit;
end;
if RSWidget.IsValid(R_BANK_CONTAINER.Group, R_BANK_CONTAINER.Child) then
begin
Interfaces := [R_BANK_EQUIPMENT_HELMET,
R_BANK_EQUIPMENT_CAPE,
R_BANK_EQUIPMENT_NECK,
R_BANK_EQUIPMENT_WEAPON,
R_BANK_EQUIPMENT_CHEST,
R_BANK_EQUIPMENT_SHIELD,
R_BANK_EQUIPMENT_LEGS,
R_BANK_EQUIPMENT_GLOVES,
R_BANK_EQUIPMENT_BOOTS,
R_BANK_EQUIPMENT_RING,
R_BANK_EQUIPMENT_AMMO];
Result := Find(Interfaces[Slot], Slot);
Garbage.Free;
Exit;
end;
if RSWidget.IsValid(R_MAIN_EQUIPMENT_CONTAINER.Group, R_MAIN_EQUIPMENT_CONTAINER.Child) then
begin
Interfaces := [R_MAIN_EQUIPMENT_HELMET,
R_MAIN_EQUIPMENT_CAPE,
R_MAIN_EQUIPMENT_NECK,
R_MAIN_EQUIPMENT_WEAPON,
R_MAIN_EQUIPMENT_CHEST,
R_MAIN_EQUIPMENT_SHIELD,
R_MAIN_EQUIPMENT_LEGS,
R_MAIN_EQUIPMENT_GLOVES,
R_MAIN_EQUIPMENT_BOOTS,
R_MAIN_EQUIPMENT_RING,
R_MAIN_EQUIPMENT_AMMO];
Result := Find(Interfaces[Slot], Slot);
Garbage.Free;
Exit;
end;
end;