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Add new weapons 1 #46

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Blaarkies opened this issue Jun 11, 2020 · 0 comments
Open
15 tasks

Add new weapons 1 #46

Blaarkies opened this issue Jun 11, 2020 · 0 comments

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@Blaarkies
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Blaarkies commented Jun 11, 2020

Players get to choose to fire a different warhead on their turn

  • All warheads cost cash to fire
    • The small bomb costs 0 cash
  • The largest/specialized warheads can only be fired under certain conditions
    • Vehicle must be in contact with a moon/planet (as opposed to floating around in deep space)

Warheads list shows useful details

  • Shows a simple ID number for each warhead
  • Shows the cost of the warhead
  • Visually disables the unavailable warheads (insufficient cash, not in contact with moon/planet)
  • Search box with fuzzy search to find warheads based on ID, name, cost
  • Indicate the currently selected warhead prepped for firing
  • Some warheads have more recoil on the vehicle when fired
  • Some warheads come in 3 size factors (mini, standard, mega)

Warheads

Price factor is intended to be exponential

  • The difference between a 9 and 8 price, is more than the total cost of a 2 price

Warhead types

  • Boom
    • On impact creates a basic circular explosion
    • Knocks bodies
    • Breaks off chunks of planets
    • Deals moderate damage
    • Price 1-3/10
    • 3 size factors
  • EMP
    • On impact creates a shock-wave
    • Deals high damage
    • Damage value drops off with distance quickly
    • Moderately expensive
    • Price 4/10
    • 3 size factors
  • Roller
    • On impact with non-vehicles, does nothing
      • Bounces with low restitution and high friction
    • On impact with vehicles, explodes like a Standard Boom
    • Price 5/10
  • Hopper
    • On impact
      • Creates a secondary explosion, like a Standard Boom
      • Main warhead bounces with high restitution and medium friction
      • On the 5th bounce, the warhead dissipates
    • Price 6/10
  • Fountain
    • On impact
      • Launches 5 Mini Boom warheads
        • In the direction away from the contacted body
          • Each warhead's launch angle is offset by 5°
        • At initial velocity enough to overcome the gravity of the contacted body for 1 second
          • Minimum launch power must be enough for a small moon
          • Difficulty using it on asteroids
      • Main warhead dissipates
    • Price 5/10
  • Carpet Bomb
    • Main warhead drops 15 Mini Boom warheads
      • Drops 1 warhead per second
    • On impact
      • Explodes, like a Standard Boom
      • The warhead dissipates
      • Undropped secondary warheads are ignored
    • Price 7/10
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