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When creating a new match, add option for AI players
AI players have different skill levels
Test out various combinations of aim and power (20° increments, 5% increments)
Use the trajectory simulations to determine impact location of warhead
Limit trajectories to warhead flight-time/distance to tune bot's skill level
If impact engulfs an enemy vehicle, use those settings and fire a shot
Pick shields based on simple rules
Make AI players pick shots/shields quickly, but visible to human players
Mock the aiming sequence for human eyes to keep up with
Indicate shield/weapon selection
Show current stats, just like you would see over the should while a human player is aiming
Investigate a grudge system, AI bots keeps a list of who destroyed them in previous rounds, and uses this to target them as first targets in the next round
The text was updated successfully, but these errors were encountered:
When creating a new match, add option for AI players
AI players have different skill levels
The text was updated successfully, but these errors were encountered: