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OpenGLTest.cbp
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OpenGLTest.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="OpenGLTest" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/OpenGLTest" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/OpenGLTest" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Linker>
<Add library="SDL2" />
<Add library="GLEW" />
<Add library="GL" />
</Linker>
<Unit filename="camera.h" />
<Unit filename="cb.bmp" />
<Unit filename="display.cpp" />
<Unit filename="display.h" />
<Unit filename="main.cpp" />
<Unit filename="math3d.h" />
<Unit filename="mesh.cpp" />
<Unit filename="mesh.h" />
<Unit filename="obj_loader.cpp" />
<Unit filename="obj_loader.h" />
<Unit filename="shader.cpp" />
<Unit filename="shader.h" />
<Unit filename="stb_image.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="stb_image.h" />
<Unit filename="texture.cpp" />
<Unit filename="texture.h" />
<Unit filename="transform.h" />
<Unit filename="util.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>