for laddder not in water: boxSpaceHitLoc: {x=-0.0535263270 y=0.100000001 z=-0.0791239589 } thus localNormal = {x=0, y=0.1, z=0}
for ladder in water: boxSpaceHitLoc: {x=0.0398691297 y=0.0799999982 z=0.851123869 } thus localNormal = {0, 0, 0.8}
localHitPos: {x=0.0398691297 y=0.0799999982 z=0.851123869 } localOrigin: {x=0.0388226509 y=0.201271772 z=0.850414872 } localDirection: {x=0.00431436906 y=-0.499972850 z=0.00292306696 } localDepth: 0.243
For ladder not in water:
localOrigin: {x=0.321241498 y=0.189521313 z=0.823848248 } localDirection: {x=-0.241713554 y=-0.437684834 z=0.00255890307 }
Was an issue w/ not re-scaling position in boxes' space, assumed they were all of size (1,1,1)