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Strongholds #71

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64bitpandas opened this issue Feb 2, 2019 · 2 comments
Open

Strongholds #71

64bitpandas opened this issue Feb 2, 2019 · 2 comments
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enhancement New feature or request low priority

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@64bitpandas
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New Mechanic Request

Strongholds are a new type of tile. They behave similarly to vents (see #70) in that they start as neutral and can be claimed.

When neutral, all players who enter the stronghold get an immediate defense buff.
When captured, only players who are part of the capturing team get the buff. Everyone else will be damaged while in the stronghold.

Claiming a stronghold will provide a set number of points to the capturing team.

@64bitpandas 64bitpandas added enhancement New feature or request beta issue Important bugfix/feature update/implementation that will be fixed during beta labels Feb 2, 2019
@64bitpandas
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Stronghold placeholder sprites implemented.

64bitpandas added a commit that referenced this issue Feb 20, 2019
64bitpandas added a commit that referenced this issue Feb 20, 2019
64bitpandas added a commit that referenced this issue Mar 26, 2019
@64bitpandas 64bitpandas added low priority and removed beta issue Important bugfix/feature update/implementation that will be fixed during beta labels Mar 26, 2019
@64bitpandas
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MVP done. Still need to implement enemy damage (but low priority).

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Labels
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