diff --git a/Imperium - Dark Angels.cat b/Imperium - Dark Angels.cat
index 1b0573c01e..c39480f12c 100644
--- a/Imperium - Dark Angels.cat
+++ b/Imperium - Dark Angels.cat
@@ -3939,12 +3939,12 @@
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@@ -8238,282 +8238,6 @@
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- 8"
- 2+
- 2+
- 6
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- 9
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- 11
- 2+
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- During deployment, you can set up this model on shadowed paths instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models, and, until the end of the turn, you can re-roll charge rolls made for this model.
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- This model has a 4+ invulnerable save.
-Each time a saving throw is made for this model against a melee attack, on an unmodified roll of 6, the attacking model's unit suffers 1 mortal wound after all the models in it have finished making their attacks (to a maximum of 3 mortal wounds per phase).
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- At the start of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase.
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- While a friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit iswithin 6" of this model, eac time model in that unit makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1.
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- Up to twice per battle, this model can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to mainfest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
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- 4
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- Melee
- User
- -3
- 2
- Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
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- 12"
- Pistol 2
- 4
- -1
- 2
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- 12"
- Pistol 1
- 8
- -4
- 2
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- Before selecting targets, select one or both of the profiles below to make attacks with.
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- In your opponent's Movement phase, select one friendly Dark Angles unit within 9" of this WARLORD. Until the end of the turn, that unit is eligible to perform Heroic Interventions as if it were a CHARACTER unit and is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of an enemy unit. When performing a Heroic Intervention with that unit, you can move each model in that unit up to 6". All other rules for Heroic Interventions still apply.
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diff --git a/Imperium - Space Marines.cat b/Imperium - Space Marines.cat
index f6a8996857..d450663036 100644
--- a/Imperium - Space Marines.cat
+++ b/Imperium - Space Marines.cat
@@ -1,5 +1,5 @@
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@@ -385,6 +385,9 @@
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@@ -32513,6 +32516,272 @@ This model also has a transport capacity of two <CHAPTER> VEHICLE models f
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+ 8"
+ 2+
+ 2+
+ 6
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+ 9
+ 10
+ 11
+ 2+
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+ During deployment, you can set up this model on shadowed paths instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models, and, until the end of the turn, you can re-roll charge rolls made for this model.
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+ This model has a 4+ invulnerable save.
+Each time a saving throw is made for this model against a melee attack, on an unmodified roll of 6, the attacking model's unit suffers 1 mortal wound after all the models in it have finished making their attacks (to a maximum of 3 mortal wounds per phase).
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+ At the start of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase.
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+ While a friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit iswithin 6" of this model, eac time model in that unit makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1.
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+ Up to twice per battle, this model can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to mainfest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
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+ Melee
+ Melee
+ +4
+ -5
+ 4
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+ Melee
+ User
+ -3
+ 2
+ Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
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+ 12"
+ Pistol 2
+ 4
+ -1
+ 2
+ -
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+ 12"
+ Pistol 1
+ 8
+ -4
+ 2
+ -
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+ Before selecting targets, select one or both of the profiles below to make attacks with.
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+ In your opponent's Movement phase, select one friendly Dark Angles unit within 9" of this WARLORD. Until the end of the turn, that unit is eligible to perform Heroic Interventions as if it were a CHARACTER unit and is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of an enemy unit. When performing a Heroic Intervention with that unit, you can move each model in that unit up to 6". All other rules for Heroic Interventions still apply.
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@@ -36817,6 +37086,12 @@ A player controls an objective marker if they have any models with this ability
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within D6+6" suffers 2D6 mortal wounds.
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+ If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
+• Each time a Morale test is taken for this unit, it is automatically passed.
+• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit cannot be selected to Fall Back.
+• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
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