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Right now, the brush radius for segmenting is a bit odd. I'm not sure what units it's in, I would expect a "1" to be a single voxel but it isn't, I need to go below 1.
Similarly, it would be nice to control the "connectivity" of the brush to allow for (including)/(not including) diagonals.
The text was updated successfully, but these errors were encountered:
Re: units, I wonder whether voxel is more appropriate.
As for connectivity, I envision a control similar to mincmorph:
Kernel Options
-2D04: Use a 2D 4-connectivity kernel.
-2D08: Use a 2D 8-connectivity kernel.
-3D06: Use a 3D 6-connectivity kernel. (default)
-3D26: Use a 3D 26-connectivity kernel.
-kernel: <kernel.kern> read in a custom kernel file
Right now, the brush radius for segmenting is a bit odd. I'm not sure what units it's in, I would expect a "1" to be a single voxel but it isn't, I need to go below 1.
Similarly, it would be nice to control the "connectivity" of the brush to allow for (including)/(not including) diagonals.
The text was updated successfully, but these errors were encountered: