To see the maps in action: http://worldofmapcraft.com/
For an explanation of how it all works: http://www.iamcal.com/world-of-mapcraft/
This code will help you to generate your own set of map tiles. It wont work immediately out of the box - there's some fiddling involved. There are many more maps included in WoW than are used on the website - try extracting some different ones!
- Make sure you have at least 10 GB of space!
- Install ImageMagick
- Install MPQExtractor & BLPConverter
- Both of these tools require
cmake
to build - Create some folders:
mpqs
- base MPQ files will go hereblps
- extracedt BLP files will go herepngs
- PNGs converted from BLPs will go heremaps
- Preview maps will go herebuilt
- Final built tilesets will go here- It is very helpful for these folders to be accessible in a browser.
- Modify
build/config.php
with the paths and URLs to these folders - Copy MPQ files from your WoW install, specifically:
art.MPQ
world.MPQ
wow-update-nnnnn.MPQ
(multiple files)wow-update-base-nnnnn.MPQ
(multiple files)- You'll find them all inside the
Data
subfolder of your WoW installation
-
Extract the BLP and WMO files from the MPQs:
-
./extract.sh
is a good starting point -
This will take a few minutes!
-
Run
build/0_rename.php
to fix path casing. -
You don't need to do this if you have the
-c
option in MPQExtractor -
Run
build/1_convert.php
to convert all of the BLP files to PNGs -
This takes a while!
-
You should now have lots of sub-folders in the
pngs
folder -
Run
build/2_combine.php
to make HTML previews or all the maps -
You can now browse the
maps
subfolder and view everything you extracted -
The files ending
--16
use lower-resolution files so are good for quick previews -
Once you know the tiles you want, modify the code at the top of
build/3_build.php
-
The defaults are set for patch 4.3, extracting a few different maps - you may want more or less
-
They include combining multiple maps and patching over unused parts of tiles
-
This script builds the most-zoomed level of tiles for the final maps
-
The background colors specified here need to match
build/colors.php
-
Run
build/4_recombine.php
to preview your creaed tilesets -
The
$size
setting at the top lets you change the preview output size -
Choose 16 or smaller to load the quick preview images
-
Run
build/5_resize.php
to build the other zoom levels -
This will take a long time for big maps
-
You should now be able to view your slippy maps!
-
Modify
www/index.php
to point to the tiles -
Also add the zoom levels & dimensions here
-
If you want to put the tiles on S3, use
build/6_sync.php
-
To compress the PNGs for faster serving, use
build/7_crush.php
-
If you want to make WMO maps, you'll need some extra tools:
-
build/wmo_build.php
to assemble a flat image from a WMO group -
build/wmo_assemble.php
to assemble multiple flats into a tileset -
From there, you can use
build/5_resize.php
to build the other zoom levels
art.MPQ
has been renamedtextures.MPQ
- Expansion minimap textures have been moved to
exspansionX.MPQ
files world2.MPQ
is gone, with contents moved into a bunch of new MPQs- All patch MPQs have no prefix (this changed in cata in March 2012)
To find new WMOs to build and preview for MoP, I used the following commands:
find dungeon | grep pa_ | grep .blp | perl -pi -e's!_\d\d\d_\d\d_\d\d.blp!!' | \
sort | uniq | perl -pi -e's/(.*)\/(.*?)$/$1!!$2/' >> wmos.txt
find pandaria | grep .blp | perl -pi -e's!_\d\d\d_\d\d_\d\d.blp!!' | \
sort | uniq | perl -pi -e's/(.*)\/(.*?)$/$1!!$2/' >> wmos.txt
This found all WMO groups under either the pandaria
folder, or inside the
dungeons folder with a prefix of pa_
. I then used this list to make a bunch
of calls to build_wmo_map()
in wmo_build.php
.
./install.php https://github.com/iamcal/World-of-MapCraft