diff --git a/index.html b/index.html
index 8044ad0..491dd8b 100644
--- a/index.html
+++ b/index.html
@@ -5,7 +5,7 @@
**Autodesk Standard Surface**
Iliyan Georgiev, Jamie Portsmouth, Zap Andersson, Adrien Herubel, Alan King, Shinji Ogaki, Frederic Servant
- *version 1.0.1*
+ *version 1.0.1.1*
![](images/title.jpg width="75%")
![](images/autodesk-logo.svg width="150px")
@@ -162,7 +162,7 @@
**`coat_color`** | color | `1,1,1` | tint color for the light coming from all layers below
**`coat_roughness`** | float | `0.1` | coat reflection roughness; squared internally before passed to the BSDF to achieve a more linear perceptual response [#Burley2012]
**`coat_anisotropy`*** | float | `0` | reflection anisotropy of `coat_brdf`; range `[0,1]`
-**`coat_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 180 degrees)
+**`coat_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 360 degrees)
**`coat_IOR`** | float | `1.5` | refractive index of `coat_brdf`
**`coat_normal`** | vector | `0,0,0` | shading normal for the coating reflections; optional, overrides the default shading normal; has no effect on the closure combination weights
**`coat_affect_color`*** | float | `0` | how much to additionally modulate diffuse reflection and subsurface scattering saturation; range `[0,1]`
@@ -225,7 +225,7 @@
**`specular_color`** | color | `1,1,1` | reflection color at grazing incidence (i.e. around silhouettes)
**`specular_roughness`** | float | `0.2` | reflection roughness; squared internally before passed to the BSDF in order to achieve a more uniform roughness look over the parameter range
**`specular_anisotropy`*** | float | `0` | reflection anisotropy of `metal_brdf`; range `[0,1]`
-**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 180 degrees)
+**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 360 degrees)
**`thin_film_thickness`*** | float | `0` | thickness of the film (in nanometres)
**`thin_film_IOR`*** | float | `1.5` | refractive index of the film
@@ -257,7 +257,7 @@
**`specular_roughness`** | float | `0.2` | reflection roughness; squared internally before passed to the BSDF to achieve a more uniform roughness look over the parameter range
**`specular_IOR`** | float | `1.5` | refractive index of `specular_brdf`
**`specular_anisotropy`*** | float | `0` | reflection anisotropy of `specular_brdf`; range `[0,1]`
-**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (`1` means 180 degrees)
+**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (`1` means 360 degrees)
**`thin_film_thickness`*** | float | `0` | thickness of the film (in nanometres)
**`thin_film_IOR`*** | float | `1.5` | refractive index of the film
@@ -302,7 +302,7 @@
**`specular_roughness`** | float | `0.2` | refraction roughness of `specular_btdf`; squared internally before passed to the BTDF to achieve a more uniform roughness look over the parameter range `[0,1]`
**`specular_IOR`** | float | `1.5` | refractive index of `specular_btdf`
**`specular_anisotropy`*** | float | `0` | reflection anisotropy of `specular_btdf`; range `[0,1]`
-**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 180 degrees)
+**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 360 degrees)
**`thin_film_thickness`*** | float | `0` | thickness of the film
**`thin_film_IOR`*** | float | `1.5` | refractive index of the film
**`thin_walled`*** | boolean | `false` | if `true`, the object is considered infinitely thin and the surface double-sided
@@ -522,4 +522,4 @@
};
-
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+