diff --git a/index.html b/index.html index 8044ad0..491dd8b 100644 --- a/index.html +++ b/index.html @@ -5,7 +5,7 @@ **Autodesk Standard Surface** Iliyan Georgiev, Jamie Portsmouth, Zap Andersson, Adrien Herubel, Alan King, Shinji Ogaki, Frederic Servant
- *version 1.0.1* + *version 1.0.1.1* ![](images/title.jpg width="75%") ![](images/autodesk-logo.svg width="150px") @@ -162,7 +162,7 @@ **`coat_color`** | color | `1,1,1` | tint color for the light coming from all layers below **`coat_roughness`** | float | `0.1` | coat reflection roughness; squared internally before passed to the BSDF to achieve a more linear perceptual response [#Burley2012] **`coat_anisotropy`*** | float | `0` | reflection anisotropy of `coat_brdf`; range `[0,1]` -**`coat_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 180 degrees) +**`coat_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 360 degrees) **`coat_IOR`** | float | `1.5` | refractive index of `coat_brdf` **`coat_normal`** | vector | `0,0,0` | shading normal for the coating reflections; optional, overrides the default shading normal; has no effect on the closure combination weights **`coat_affect_color`*** | float | `0` | how much to additionally modulate diffuse reflection and subsurface scattering saturation; range `[0,1]` @@ -225,7 +225,7 @@ **`specular_color`** | color | `1,1,1` | reflection color at grazing incidence (i.e. around silhouettes) **`specular_roughness`** | float | `0.2` | reflection roughness; squared internally before passed to the BSDF in order to achieve a more uniform roughness look over the parameter range **`specular_anisotropy`*** | float | `0` | reflection anisotropy of `metal_brdf`; range `[0,1]` -**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 180 degrees) +**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 360 degrees) **`thin_film_thickness`*** | float | `0` | thickness of the film (in nanometres) **`thin_film_IOR`*** | float | `1.5` | refractive index of the film @@ -257,7 +257,7 @@ **`specular_roughness`** | float | `0.2` | reflection roughness; squared internally before passed to the BSDF to achieve a more uniform roughness look over the parameter range **`specular_IOR`** | float | `1.5` | refractive index of `specular_brdf` **`specular_anisotropy`*** | float | `0` | reflection anisotropy of `specular_brdf`; range `[0,1]` -**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (`1` means 180 degrees) +**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (`1` means 360 degrees) **`thin_film_thickness`*** | float | `0` | thickness of the film (in nanometres) **`thin_film_IOR`*** | float | `1.5` | refractive index of the film @@ -302,7 +302,7 @@ **`specular_roughness`** | float | `0.2` | refraction roughness of `specular_btdf`; squared internally before passed to the BTDF to achieve a more uniform roughness look over the parameter range `[0,1]` **`specular_IOR`** | float | `1.5` | refractive index of `specular_btdf` **`specular_anisotropy`*** | float | `0` | reflection anisotropy of `specular_btdf`; range `[0,1]` -**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 180 degrees) +**`specular_rotation`*** | float | `0` | orientation of anisotropy; range `[0,1]` (where `1` means 360 degrees) **`thin_film_thickness`*** | float | `0` | thickness of the film **`thin_film_IOR`*** | float | `1.5` | refractive index of the film **`thin_walled`*** | boolean | `false` | if `true`, the object is considered infinitely thin and the surface double-sided @@ -522,4 +522,4 @@ }; - \ No newline at end of file +