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Is your feature request related to a problem? Please describe.
An AudioUnit will often need to know the maximum buffer size that will be requested for rendering. AudioKit doesn't provide this.
Describe the solution you'd like
maxFramesToRender should be passed to DSPBase::init.
maxFramesToRender
DSPBase::init
Describe alternatives you've considered
This information could possibly be grabbed from the size of the output buffers but that is inelegant.
Are there examples for this somewhere in the code?
The text was updated successfully, but these errors were encountered:
wtholliday
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Is your feature request related to a problem? Please describe.
An AudioUnit will often need to know the maximum buffer size that will be requested for rendering. AudioKit doesn't provide this.
Describe the solution you'd like
maxFramesToRender
should be passed toDSPBase::init
.Describe alternatives you've considered
This information could possibly be grabbed from the size of the output buffers but that is inelegant.
Are there examples for this somewhere in the code?
The text was updated successfully, but these errors were encountered: