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Lightweight and easy-to-use class library to allow port forwarding in NAT devices with UPNP and/or PMP

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AscensionGameDev/Open.NAT

 
 

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Open.NAT

Open.NAT is a lightweight and easy-to-use class library to allow port forwarding in NAT devices that support UPNP (Universal Plug & Play) and/or PMP (Port Mapping Protocol).

Goals

NATed computers cannot be reached from outside and this is particularly painful for peer-to-peer or friend-to-friend software. The main goal is to simplify communication amoung computers behind NAT devices that support UPNP and/or PMP providing a clean and easy interface to get the external IP address and map ports and helping you to achieve peer-to-peer communication.

How to use?

With nuget :

Install-Package AscensionGameDev.Open.NAT

Go on the nuget website for more information.

Example

The simplest scenario:

var discoverer = new NatDiscoverer();
var device = await discoverer.DiscoverDeviceAsync();
var ip = await device.GetExternalIPAsync();
Console.WriteLine("The external IP Address is: {0} ", ip);

The following piece of code shows a common scenario: It starts the discovery process for a NAT-UPNP device and onces discovered it creates a port mapping. If no device is found before ten seconds, it fails with NatDeviceNotFoundException.

var discoverer = new NatDiscoverer();
var cts = new CancellationTokenSource(10000);
var device = await discoverer.DiscoverDeviceAsync(PortMapper.Upnp, cts);

await device.CreatePortMapAsync(new Mapping(Protocol.Tcp, 1600, 1700, "The mapping name"));

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Lightweight and easy-to-use class library to allow port forwarding in NAT devices with UPNP and/or PMP

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