Commonevent for passive skills (onhit autoattack and recivedamage) #2235
cydyn
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Would something like this be useful to you? I did it for myself but I wonder if it would be good for the engine.
Two triggers have been added to common events, recivedamage and onhit, which work when autoattack damage is dealt or when we take damage. Thanks to this, we can create passive skills that work in given conditions. For example: when we have a given spell in the spellbook, and someone deals damage to us, trigger common event and cast spell
n effect is triggered.
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