From 9d8e8edd51341e2520d35f6a9eb6ab3f67602e2b Mon Sep 17 00:00:00 2001 From: JC Snider Date: Sun, 22 Oct 2023 17:42:31 -0400 Subject: [PATCH] Update introduction.md --- src/content/docs/en-US/events/introduction.md | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/src/content/docs/en-US/events/introduction.md b/src/content/docs/en-US/events/introduction.md index f30f88f5..e5aa98b4 100644 --- a/src/content/docs/en-US/events/introduction.md +++ b/src/content/docs/en-US/events/introduction.md @@ -2,7 +2,17 @@ title: Introduction --- -Events are the backbone of the interactivity in your game. They are what you use to give players their quests, browse shops, environmental puzzles, chests, doors, cutscenes, and just about anything you would want to do outside of combat. +Events are the backbone of the interactivity in your game. + +Below are a handful of interactions that you can accomplish with events: + - Give quests + - Open shops + - Environmental puzzles + - Chests + - Doors animations + - Cutscenes + - Conversations and dialog prompts + - And just about anything you would want to do outside of combat. Events can be created directly on maps, but global events can also be made with the common events editor. Each event acts as a container for what you are wanting to do in your game so multiple events may be running or accessible globally or on a specific map at any given time.