diff --git a/src/content/docs/en-US/design/animations.md b/src/content/docs/en-US/design/animations.md index ad8788f7..fefa14da 100644 --- a/src/content/docs/en-US/design/animations.md +++ b/src/content/docs/en-US/design/animations.md @@ -1,11 +1,11 @@ --- title: Animations --- - -Creating animations is done via the Animation Editor under the 'Game Editors' menu. +## Overview +Creating animations is done via the `Animation Editor` under the `Game Editors` tab on the main interface. +![Animation Editor](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/8037f701-6366-4746-a903-9fe4360de917) ## Managing Animations - ![CRUD and Sorting Menu](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/618685af-4820-4490-a647-7d05230cbf1f) - To add a new Animation, click on the top left first icon or use the key shortcut Ctrl+N. @@ -16,20 +16,21 @@ Creating animations is done via the Animation Editor under the 'Game Editors' me - You can undo a change by clicking the top left sixth icon (This does not revert changes to Animation deletion). ## Editing Animations - -![Animation Editor](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/8037f701-6366-4746-a903-9fe4360de917) - It's important to notice that there are two different sections. The section on the right will play the animation under the target, while the section on the left will play the animation over the target. Keep this in mind as you create your animation because you'll only need to utilize one section. ### General +![General](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/dde29e9c-3834-4576-81d7-248f71fa362a) + - *Name*: Giving your Animation a name. - *Sound*: Applying a sound effect when the animation plays, it will play this sound. - *Simulate Darkness*: For testing what your animation will look like on darker or lighter maps. -- *Folder*: You can add a folder to the animation list for organization. -- *Complete Sound Playback After Anim Dies*: With this checked on, it will play the sound file all the way through even after the Animation has ended. +- *Folder*: You can click the X next to this field to create a folder to the animation list for organization. +- *Complete Sound Playback After Anim Dies*: With this checked on, it will play the sound file all the way through even after the animation has ended. - *Swap Upper/Lower*: This will move your animation between the two sections. ### Frame Options +![Frame Options](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/53aaaf62-74ac-46ce-8219-03c56fc5d7e7)![Upper](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/de1a3ab0-642a-41c2-b45e-5ca17349f011)![Lower](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/7081592d-4994-4e4b-a4f1-6274b05510dc) + - *Graphic*: This allows you to choose from a graphic that should be in your client resources\animations folder. - *Graphic Horizontal Frames*: This allows you to set how many frames your animation will be going horizontal. - *Graphic Vertical Frames*: This allows you to set how many frames your animation will be going vertical. @@ -40,6 +41,8 @@ It's important to notice that there are two different sections. The section on t - *Render Below Fringe*: Check this box if you want the Animation to play below fringe tiles, such as behind walls or trees. ### Light Editing +![Lighting](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/95e80a89-b526-4d26-aeb7-ecf2f9c12932) + - *Frame*: This allows you to scroll through each frame to set lighting options per frame. You can clone previous frame light settings for easier editing. - *Play Animation*: This will show you how the animation will play in real time and lighting effects when you simulate darkness. - *Offset X*: Creates an offset horizontally by pixel. Positive value will offset and go right while a negative value will offset and go left. @@ -52,9 +55,9 @@ Now that we've covered everything about the animation creation process, we can c - *Spell Editor*: Animation is huge in spell creation. - *Projectile Editor*: For animations like arrows and projectiled spells. -- *Map Editor*: We can use the Animation attribute to add our animation to a map. -- *Item Editor*: We can use Animation on most if not all the items! -- *Class Editor*: Yes, there's even an Animation option here as well for unarmed mages! +- *Map Editor*: We can use the animation attribute to add our animation to a map. +- *Item Editor*: We can use animation on most if not all the items! +- *Class Editor*: Yes, there's even an animation option here as well for unarmed mages! - *Event Editor*: You can have an animation shown in an event, this works well for Quest NPC icons and for animations even played during dialogues. - *Resource Editor*: They are everywhere!