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Logistic System Tech #828

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KiwiHawk opened this issue Aug 27, 2022 · 5 comments
Open

Logistic System Tech #828

KiwiHawk opened this issue Aug 27, 2022 · 5 comments
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Angels Industries industries related with the regular overhaul Impact: Enhancement Improvements, not pressing

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@KiwiHawk
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Background

Logistics System tech requires Red, Green, Blue, Yellow science.
image

Logistic warehouses and silos are locked behind this. Including passive provider and storage variants.

Red and Yellow chests (passive provider and storage chests) are unlocked earlier with either construction or logistics bots (Red, Green, Blue science).
image

Angel's Industries adds Big Chests. All variants are unlocked much earlier in the game (Red, Green science).
image

Issue

This feels broken, having access to big requester chests so early in the game. When otherwise you would have had to wait until Yellow Science. All the other variants are unlocked so much later.

Suggestions

  • Get rid of techs Logistic silos, Logistic warehouses
  • Repurpose tech Logistic system
    • Unlocks red chests:
      • Passive provider chest
      • Big passive provider chest
      • Passive provider silo
      • Passive provider warehouse
    • Unlocks yellow chests:
      • Storage chest
      • Big storage chest
      • Storage silo
    • Prerequisite: Robotics
    • Science packs
      • If Bob's Logistics or Angel's Industries mods are enabled: Red, Green
      • Else: Red, Green, Blue
  • Add new tech Active provider system
    • Unlocks purple chests:
      • Active provider chest
      • Big active provider chest
      • Active provider silo
      • Active provider warehouse
  • Add new tech Buffer system
    • Unlocks green chests:
      • Buffer chest
      • Big buffer chest
      • Buffer silo
      • Buffer warehouse
  • Add new tech Requester system
    • Unlocks blue chests:
      • Requester chest
      • Big requester chest
      • Requester silo
      • Requester warehouse

Questions

  • What tech(s) should be prerequisite for Logistic system?
  • What science level should Active Provider, Requester, Buffer chests be available at?
    • I think green is too early
    • I think absolute minimum should be blue science but ideally even later
    • In Sea Block, without Bob's Technology mod, they are unlocked with Purple + Yellow science
    • In Sea Block, if Bob's Technology mod is enabled, they are unlocked with Pink + Purple science
      • Advanced Logistic Science (aka Pink science) is added by Bob's Technology mod
        image
@danyax
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danyax commented Aug 27, 2022

I would vote that minimum logistic set (provider + requester + cargo robot 1) should be available no later then orange science analyzer level (tech overhaul on). Unlocking at blue science analyzer level would preclude making even basic mall for quite long.

@KiwiHawk
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preclude making even basic bot powered mall for quite long.

I've seen plenty of belt based malls. No bots required. Also some with a bus of warehouses.

@MrVSV
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MrVSV commented Aug 29, 2022

Well, we want to play the game, and not get depressed)

@empZealoth
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As long as crawler logistics stay where they are, do what you want with later techs lol. It's fine where it is at right now
obraz
Although IMO it should only be enabled when component mode is on

@empZealoth
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preclude making even basic bot powered mall for quite long.

I've seen plenty of belt based malls. No bots required. Also some with a bus of warehouses.

Also, honestly, stop taking away stuff and putting it too high in the tech tree, at least for the overhauls. I'd say those are way too early without science on, but given how much more obnoxious green analysers (and the datacores actually) are to produce Vs just red and green packs I'd say it's fine with science on. And orange analysers are even more obnoxious to make lol

I guess you could nerf the T1 crawlers by making them slower or more energy expensive, IMO they use like 5x to 10x too little energy, especially compared to vanilla logi boys (which are way faster but also carry almost nothing) - but that also would mean fixing the angels charging infrastructure, which is hilariously underpowered (50kW Vs MWs in bobs for example, which imo helps reduce lag since you don't have 50000 bots queueing to charge for 15s each)

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Labels
Angels Industries industries related with the regular overhaul Impact: Enhancement Improvements, not pressing
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5 participants