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Question about ios swizzling #281

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vvhustle opened this issue May 30, 2024 · 2 comments
Closed

Question about ios swizzling #281

vvhustle opened this issue May 30, 2024 · 2 comments
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@vvhustle
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In the AppsFlyer v6.12.10, which I imported from my Unity project before, I swizzled inside the game script as guided, but I think the app sometimes crashes after building with Xcode15. The new package I imported is v6.14.3, but I think it's okay to remove the code,

plist.root.SetBoolean("AppsFlyerShouldSwizzle", true);
https://github.com/AppsFlyerSDK/appsflyer-unity-plugin/blob/master/docs/iOS-Swizzling-Guide.md
so please let me know if it's okay to handle it like this.

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This issue is stale because it has been open for 30 days with no activity.

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👋 Hi @vvhustle and Thank you for reaching out to us.
In order for us to provide optimal support, please submit a ticket to our support team at [email protected].
When submitting the ticket, please specify:

  • ✅ your AppsFlyer sign-up (account) email
  • ✅ app ID
  • ✅ production steps
  • ✅ logs
  • ✅ code snippets
  • ✅ and any additional relevant information.

@github-actions github-actions bot removed the stale label Jul 14, 2024
@vvhustle vvhustle closed this as completed Aug 9, 2024
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