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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.17.0)
if(NOT CMAKE_VERSION MATCHES "ReactOS")
message(WARNING "Building with \"${CMAKE_COMMAND}\", which is not the custom CMake included in RosBE, might cause build issues...")
endif()
include(CMakeDependentOption)
# CMAKE_CROSSCOMPILING and MSVC_IDE are not set until project() is called, so let's test this instead
if ((DEFINED CMAKE_TOOLCHAIN_FILE) AND (CMAKE_GENERATOR MATCHES "Visual Studio.*"))
# Do not use MSVC_RUNTIME_LIBRARY target property. We use our own flags instead
message(WARNING "Setting policy CMP0091 to OLD behaviour")
cmake_policy(SET CMP0091 OLD)
endif()
project(REACTOS)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
set(CMAKE_SHARED_MODULE_PREFIX "")
set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE)
set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)
set(CMAKE_COLOR_MAKEFILE OFF)
set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 11)
#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
# check that the ARCH (target architecture) variable is defined
if(NOT ARCH)
message(FATAL_ERROR "Target architecture (ARCH) is not defined. Please, choose one of: i386, amd64, arm, arm64")
endif()
# Now the ARCH variable will be in lowercase.
# It is needed because STREQUAL comparison
# is case-sensitive.
# See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html
# for more information.
string(TOLOWER ${ARCH} ARCH)
# set possible values for cmake GUI
set_property(CACHE ARCH PROPERTY STRINGS "i386" "amd64" "arm" "arm64")
# Alternative WinNT-compatible architecture string
if(ARCH STREQUAL "i386")
set(WINARCH "x86")
else()
set(WINARCH ${ARCH})
endif()
# set CMAKE_BUILD_TYPE if not set
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to Debug as none was specified.")
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
# Versioning
include(sdk/include/reactos/version.cmake)
# Compile options
include(sdk/cmake/config.cmake)
# Compiler flags handling
include(sdk/cmake/compilerflags.cmake)
add_definitions(
-D__REACTOS__
# swprintf without count argument is used in most of the codebase
-D_CRT_NON_CONFORMING_SWPRINTFS
)
# There doesn't seem to be a standard for __FILE__ being relative or absolute, so detect it at runtime.
file(RELATIVE_PATH _PATH_PREFIX ${REACTOS_BINARY_DIR} ${REACTOS_SOURCE_DIR})
if (NOT MSVC AND ((CMAKE_C_COMPILER_ID STREQUAL "GNU") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "8.0.0")
OR (CMAKE_C_COMPILER_ID STREQUAL "Clang") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "10.0.0")))
# Thankfully, GCC has this
add_compile_options(-ffile-prefix-map=${REACTOS_SOURCE_DIR}=)
add_compile_options(-ffile-prefix-map=${_PATH_PREFIX}=)
else()
string(LENGTH ${_PATH_PREFIX} _PATH_PREFIX_LENGTH)
string(LENGTH ${REACTOS_SOURCE_DIR} REACTOS_SOURCE_DIR_LENGTH)
math(EXPR REACTOS_SOURCE_DIR_LENGTH "${REACTOS_SOURCE_DIR_LENGTH} + 1")
add_compile_definitions("$<$<COMPILE_LANGUAGE:C,CXX>:__RELFILE__=&__FILE__[__FILE__[0] == '.' ? ${_PATH_PREFIX_LENGTH} : ${REACTOS_SOURCE_DIR_LENGTH}]>")
endif()
if(MSVC_IDE)
add_compile_options("/MP")
endif()
# Bison and Flex support
find_package(BISON REQUIRED)
find_package(FLEX REQUIRED)
if(MSVC_IDE)
# Bison needs M4 and BISON_PKGDATADIR set at build time,
# but visual studio is hardly ever opened from the configure-time environment.
# Since cmake does not support setting env variables for a custom command,
# we have to write a wrapper that sets the variables and then executes bison.
# Idea taken from https://stackoverflow.com/a/35032051/4928207
if(DEFINED ENV{M4})
# Store this environment variable for configure re-runs from withing visual studio.
SET(ROS_SAVED_M4 "$ENV{M4}" CACHE INTERNAL "")
endif()
if(DEFINED ENV{BISON_PKGDATADIR})
SET(ROS_SAVED_BISON_PKGDATADIR "$ENV{BISON_PKGDATADIR}" CACHE INTERNAL "")
endif()
# Tell the user about a misconfigured environment
if("x${ROS_SAVED_M4}x" STREQUAL "xx" OR "x${ROS_SAVED_BISON_PKGDATADIR}x" STREQUAL "xx")
message(FATAL_ERROR "\nM4 or BISON_PKGDATADIR environment variables not set, cannot continue!\n"
"See https://reactos.org/wiki/Visual_Studio for more information!")
endif()
file(WRITE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd"
"@ECHO OFF\n"
"set M4=${ROS_SAVED_M4}\n"
"set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n"
"${BISON_EXECUTABLE} %*\n")
set(BISON_EXECUTABLE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd")
# And the same hacks for FLEX
file(WRITE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd"
"@ECHO OFF\n"
"set M4=${ROS_SAVED_M4}\n"
"set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n"
"${FLEX_EXECUTABLE} %*\n")
set(FLEX_EXECUTABLE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd")
endif()
if(NOT CMAKE_CROSSCOMPILING)
set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR})
add_definitions(-DTARGET_${ARCH})
if(MSVC)
if(ARCH STREQUAL "i386")
add_definitions(/D_X86_ /D__i386__ /DWIN32 /D_WINDOWS)
elseif(ARCH STREQUAL "amd64")
add_definitions(-D_AMD64_ -D__x86_64__ /DWIN32 -D_WINDOWS)
endif()
if(MSVC_VERSION GREATER 1699)
add_definitions(/D_ALLOW_KEYWORD_MACROS)
endif()
endif()
add_subdirectory(sdk/include/host)
if(NOT MSVC)
add_subdirectory(dll/win32/dbghelp)
endif()
add_subdirectory(sdk/tools)
add_subdirectory(sdk/lib)
set(NATIVE_TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb)
if(NOT MSVC)
list(APPEND NATIVE_TARGETS rsym pefixup)
endif()
install(TARGETS ${NATIVE_TARGETS})
else()
# Add host tools target
include(sdk/cmake/host-tools.cmake)
setup_host_tools()
# We don't need CMake importlib handling.
unset(CMAKE_IMPORT_LIBRARY_SUFFIX)
# Print build type(s)
if(CMAKE_CONFIGURATION_TYPES)
# Multi-config generators, like Visual Studio (MSBuild).
message("-- Configuration types: ${CMAKE_CONFIGURATION_TYPES}")
else()
# Single-configuration generators, like Ninja.
message("-- Build type: ${CMAKE_BUILD_TYPE}")
endif()
# Always add /MT in VS CMAKE_GENERATOR and define _SBCS otherwise VS thinks it's a multi-byte or whatever project
if (MSVC_IDE)
add_compile_options("/MT")
add_compile_definitions(_SBCS)
endif()
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
# Add our own target properties
# General module definitions
define_property(TARGET PROPERTY REACTOS_MODULE_TYPE
BRIEF_DOCS "The type of this module"
FULL_DOCS [[
The type of this module.
One of "nativecui", "nativedll", "kernelmodedriver", "wdmdriver", "kerneldll", "win32cui", "win32gui", "win32dll", "win32ocx", "cpl" or "module"]])
# C++
define_property(TARGET PROPERTY WITH_CXX_EXCEPTIONS
BRIEF_DOCS "Enable C++ exceptions on this target"
FULL_DOCS [[
Enables C++ exception handling.
Enable this if the module uses try/catch or throw. You might also need this if you use a standard operator new (the one without nothrow).]])
define_property(TARGET PROPERTY WITH_CXX_RTTI
BRIEF_DOCS "Enable C++ RTTI on this target"
FULL_DOCS [[
Enables run-time type information.
Enable this if the module uses typeid or dynamic_cast. You will probably need to link yith cpprt as well, if you are not already using STL.]])
if(DBG)
add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE)
else()
add_definitions(-DDBG=0)
endif()
if(ENABLE_CCACHE)
message(WARNING "-- Disabling precompiled headers support (ccache).")
option(PCH "Whether to use precompiled headers" OFF)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
elseif(CMAKE_C_COMPILER_ID STREQUAL "GNU")
message(WARNING "-- Disabling precompiled headers on GCC by default CORE-17108.")
option(PCH "Whether to use precompiled headers" OFF)
else()
option(PCH "Whether to use precompiled headers" ON)
endif()
# Version Options
add_definitions(-DWINVER=0x502
-D_WIN32_IE=0x600
-D_WIN32_WINNT=0x502
-D_WIN32_WINDOWS=0x502
-D_SETUPAPI_VER=0x502
-DMINGW_HAS_SECURE_API=1)
# Arch Options
if(ARCH STREQUAL "i386")
# clang-cl defines this one for itself
if(NOT (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang"))
add_definitions(-D_M_IX86)
endif()
add_definitions(-D_X86_ -D__i386__ -Di386)
if(SARCH STREQUAL "xbox")
add_definitions(-DSARCH_XBOX)
elseif(SARCH STREQUAL "pc98")
add_definitions(-DSARCH_PC98)
endif()
elseif(ARCH STREQUAL "amd64")
# clang-cl defines this one for itself
if (NOT (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang"))
add_compile_definitions(_M_AMD64)
endif()
add_definitions(-D_AMD64_ -D__x86_64__ -D_WIN64)
elseif(ARCH STREQUAL "arm")
# _M_ARM is already defined by toolchain
add_definitions(-D_ARM_ -D__arm__ -DWIN32)
if(SARCH STREQUAL "omap3-zoom2")
add_definitions(-D_ZOOM2_)
endif()
elseif(ARCH STREQUAL "arm64")
# GNU tools refer to arm64 as aarch64
add_definitions(-D_ARM64_ -D__arm64__ -D__aarch64__ -D_WIN64)
endif()
# Other
add_definitions(-D_NEW_DELETE_OPERATORS_)
if(ARCH STREQUAL "i386")
add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T)
elseif(ARCH STREQUAL "amd64")
add_compile_definitions(USE_COMPILER_EXCEPTIONS)
elseif(ARCH STREQUAL "arm")
add_compile_definitions(USE_COMPILER_EXCEPTIONS)
elseif(ARCH STREQUAL "arm64")
add_compile_definitions(USE_COMPILER_EXCEPTIONS)
endif()
# Activate support for assembly source files
if (MSVC)
enable_language(ASM_MASM)
else()
enable_language(ASM)
endif()
# Activate language support for resource files
enable_language(RC)
# Localization definitions
include(sdk/cmake/localization.cmake)
set(I18N_DEFS "")
# This will set I18N_DEFS for later use
set_i18n_language(${I18N_LANG})
# Compiler specific definitions and macros
if(MSVC)
include(sdk/cmake/msvc.cmake)
else()
include(sdk/cmake/gcc.cmake)
endif()
# Generic macros
include(sdk/cmake/CMakeMacros.cmake)
# IDL macros for widl/midl
# We're using widl now for both MSVC and GCC builds
include(sdk/cmake/widl-support.cmake)
include_directories(
sdk/include
sdk/include/psdk
sdk/include/dxsdk
${REACTOS_BINARY_DIR}/sdk/include
${REACTOS_BINARY_DIR}/sdk/include/psdk
${REACTOS_BINARY_DIR}/sdk/include/dxsdk
${REACTOS_BINARY_DIR}/sdk/include/ddk
${REACTOS_BINARY_DIR}/sdk/include/reactos
${REACTOS_BINARY_DIR}/sdk/include/reactos/mc
sdk/include/crt
sdk/include/ddk
sdk/include/ndk
sdk/include/reactos
sdk/include/reactos/libs)
if(ARCH STREQUAL "arm")
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm)
endif()
add_dependency_header()
add_subdirectory(sdk/include/ndk/tests)
add_subdirectory(sdk/include/xdk)
add_subdirectory(sdk/include/psdk)
add_subdirectory(sdk/include/dxsdk)
add_subdirectory(sdk/include/reactos/wine)
add_subdirectory(sdk/include/reactos/mc)
add_subdirectory(sdk/include/asm)
if(NO_ROSSYM)
include(sdk/cmake/baseaddress_dwarf.cmake)
elseif(MSVC)
if (ARCH STREQUAL "amd64")
include(sdk/cmake/baseaddress_msvc_x64.cmake)
else()
include(sdk/cmake/baseaddress_msvc.cmake)
endif()
else()
include(sdk/cmake/baseaddress.cmake)
endif()
# For MSVC builds, this puts all debug symbols file in the same directory.
if(MSVC)
set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb")
elseif(SEPARATE_DBG)
set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/symbols")
endif()
#begin with boot so reactos_cab target is defined before all other modules
add_subdirectory(boot)
add_subdirectory(base)
add_subdirectory(dll)
add_subdirectory(drivers)
add_subdirectory(hal)
add_subdirectory(sdk/lib)
add_subdirectory(media)
add_subdirectory(modules)
add_subdirectory(ntoskrnl)
add_subdirectory(subsystems)
add_subdirectory(sdk/tools/wpp)
add_subdirectory(win32ss)
# Create the registry hives
create_registry_hives()
# Create {bootcd, livecd, bootcdregtest}.lst
create_iso_lists()
file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos)
add_dependency_footer()
endif()