The Gazebo simulator has its roots in the Gazebo Classic project, but it has a few significant differences that affect how a ROS 2 project uses the simulator. One difference is that ROS 2 projects now use the ros_gz package instead of gazebo_ros_pkgs as the source of launch files and other useful utilities. Another major difference is that while gazebo_ros_pkgs provided a set of plugins that directly get loaded by Gazebo Classic and run as part of the simulation to provide an interface between ROS and Gazebo Classic, ros_gz is primarily used as a bridge between ROS and gz-transport topics. Knowing these conceptual differences is important in making the transition.
Note: Since the name of the project has gone through two major changes, we
highly recommend you read the history of the
project to have a better understanding of the terminology used in this tutorial
and elsewhere. As a convention we refer to older versions of Gazebo, those with
release numbers like Gazebo 9 and Gazebo 11 as "Gazebo Classic." Newer versions
of Gazebo, formerly called "Ignition", with lettered releases names like
Harmonic, are referred to as just "Gazebo" in this document. This tutorial will
show how to migrate an existing ROS 2 package that uses the gazebo_ros_pkgs
package to the new ros_gz
. We will use the
turtlebot3_simulations
package as an example. The complete, migrated version of
turtlebot3_simulations
covered in this tutorial, can be found in
this fork.
We'll start by following the PC Setup guide to install the necessary prerequisites for simulating Turtlebot3. This will install additional packages, such as Nav2 and Cartographer, which we will be using later on in this tutorial, so make sure to not skip this step.
The next step is to clone the turtlebot3_simulation
package. We'll use the
humble-devel
branch, which at the time of writing had a SHA of d16cdbe
source /opt/ros/humble/setup.bash
mkdir -p ~/turtlebot3_ws/src
cd ~/turtlebot3_ws/src
git clone -b humble-devel https://github.com/ROBOTIS-GIT/turtlebot3_simulations/
Install dependencies using rosdep
sudo rosdep init # only needed if using rosdep
rosdep install --from-paths . -i -y
Finally, build the project and check that the Gazebo classic simulation works. (See the Gazebo Simulation guide)
cd ~/turtlebot3_ws
colcon build --symlink-install
source ~/turtlebot3_ws/install/setup.bash
export TURTLEBOT3_MODEL=waffle
ros2 launch turtlebot3_gazebo empty_world.launch.py
Here's a screenshot of Turtlebot3 running in Gazebo Classic obtained by
launching empty_world.launch.py
.
Once, we're sure that the Gazebo classic simulation is running properly, we create a new branch in which we'll make the changes to migrate to the new Gazebo.
git checkout -b new_gazebo
The changes we need to make are:
- Modify
package.xml
andCMakeLists.txt
files replacinggazebo
,gazebo_ros_pkgs
, etc with packages fromros_gz
. - Edit launch files that start Gazebo (e.g.
empty_world.launch.py
) - Update the world SDFormat file.
- Edit launch files that spawn models.
- Edit model SDFormat files.
- Bridge ROS topics.
The turtlebot 3 package depends on gazebo_ros_pkgs
, which is the package that
provides launch files, plugins, and other utilities for using Gazebo classic
with ROS 2. The equivalent for the new Gazebo is ros_gz
, but ros_gz
is
actually a meta-package that contains a few packages. It's okay to replace
gazebo_ros_pkgs
with ros_gz
here, but using just the subset of packages
needed for your project will reduce the number of dependencies. For the
turtlebot3_simulation
package, we will only need ros_gz_bridge
,
ros_gz_image
, and ros_gz_sim
for now. ros_gz_bridge
and ros_gz_image
provide topic bridges between Gazebo and ROS while ros_gz_sim
provides launch
files and other utilities that help with starting Gazebo and spawning models.
After making the change, lines 17-21 of package.xml
will look like this:
...
<depend>geometry_msgs</depend>
<depend>nav_msgs</depend>
<depend>rclcpp</depend>
<depend>ros_gz_bridge</depend>
<depend>ros_gz_image</depend>
<depend>ros_gz_sim</depend>
<depend>sensor_msgs</depend>
<depend>tf2</depend>
...
You can find the Gazebo Classic package XML file here, and the updated Gazebo package XML file here.
After making the change, we'll need to install the new dependencies. The following command will automatically install the necessary Gazebo version.
rosdep install --from-paths . -i -y
This tutorial assumes you are using Gazebo Fortress as it is the version of Gazebo officially paired with ROS 2 Humble. While it is possible to use newer versions of Gazebo with ROS 2 Humble, it requires extra work and is not recommend for most users. See Installing Gazebo with ROS to learn more. If you intend to switch back and forth between the new Gazebo and Gazebo Classic, it's best to use Gazebo Fortress since the newer versions will automatically uninstall Gazebo Classic. With that being said, the concepts covered by the tutorial should work with newer versions of ROS 2 and Gazebo.
We now need to edit turtlebot3_gazebo/launch/empty_world.launch.py
and replace
any use of gazebo_ros_pkgs
. You can find the
Gazebo Classic empty world launch file before editing here,
and the
updated Gazebo empty world launch file here.
First replace the call to get_package_share_directory
to find ros_gz_sim
.
The code will change from:
pkg_gazebo_ros = get_package_share_directory('gazebo_ros')
to:
ros_gz_sim = get_package_share_directory('ros_gz_sim')
Next, change gzserver_cmd
to use ros_gz_sim
gzserver_cmd = IncludeLaunchDescription(
PythonLaunchDescriptionSource(
os.path.join(ros_gz_sim, 'launch', 'gz_sim.launch.py')
),
launch_arguments={'gz_args': ['-r -s -v4 ', world], 'on_exit_shutdown': 'true'}.items()
)
This uses the gz_sim.launch.py
launch file from the ros_gz_sim
package. The
launch file takes the gz_args
argument which is a list of command line flags
that will be passed to ign gazebo
(gz sim
in Garden and later). -s
causes
only the Gazebo server to run without the GUI client and -r
tells Gazebo to
start running simulation immediately. Lastly, we are using the -v4
flag which
sets the verbosity level of Gazebo's console output.
Note: The list assigned to gz_args
is concatenated into a string with code
equivalent to ''.join(gz_args)
, so it's important to keep whitespace where
necessary. Note the space after 4 in '-v4 '
.
The world
argument will be substituted by launch
before running Gazebo. In
this launch file, world
is a python variable, so it is possible to use python
string formatting: gz_args: f'-s -r -v4 {world}'
. But if we wanted to use a
LaunchConfiguration
variable for world
, we will need to use a list so that
launch
will make the substitution for us.
The on_exit_shutdown
argument ensures that if the Gazebo server exits for any
reason, the rest of the nodes in the launch file are shutdown
The GUI client is launched in a similar way, but we change gz_args
to -g
to
run just the GUI client.
gzclient_cmd = IncludeLaunchDescription(
PythonLaunchDescriptionSource(
os.path.join(ros_gz_sim, 'launch', 'gz_sim.launch.py')
),
launch_arguments={'gz_args': '-g -v4 '}.items()
)
Finally, we need to set the environment variable GZ_SIM_RESOURCE_PATH
so
Gazebo can know where to find models. See the
Finding resource document to
learn more about this environment variable. This was not needed for
gazebo_ros_pkgs
because it used the <export>
tag in package.xml
to
populate a similar environment variable for Gazebo (GAZEBO_MODEL_PATH
).
First, import AppendEnvironmentVariable
from launch.actions import AppendEnvironmentVariable
and create a launch
action that appends the environment variable with the
location of the models
directory in turtlebot3_gazebo
.
set_env_vars_resources = AppendEnvironmentVariable(
'GZ_SIM_RESOURCE_PATH',
os.path.join(get_package_share_directory('turtlebot3_gazebo'),
'models'))
We'll then need to add the action to ld
, the LaunchDescription
variable
returned by generate_launch_description
.
ld.add_action(set_env_vars_resources)
We are now ready to test the launch file. Comment out
ld.add_action(spawn_turtlebot_cmd)
and run:
ros2 launch turtlebot3_gazebo empty_world.launch.py
More than likely, this will fail because Gazebo could not find models referenced in the world SDFormat file. The next step is to fix that.
Note: Due to a bug in the GUI client, there might be a lingering
ign gazebo -g
or gz sim -g
process after terminating the launch. You can
kill it using pkill -f -9 'ign gazebo'
The file we will be editing is turtlebot3_gazebo/worlds/empty_world.world
.
This file references the models sun
and ground_plane
. In Gazebo Classic,
these models were either shipped with the simulator or downloaded from the
gazebo model repository. The new Gazebo
does not ship these models, instead we can use models from Fuel or add the
models directly to the world file.
To use fuel models, replace the include
tags for sun
and ground_place
with
<include>
<uri>
https://fuel.gazebosim.org/1.0/OpenRobotics/models/Ground Plane
</uri>
</include>
<include>
<uri>
https://fuel.gazebosim.org/1.0/OpenRobotics/models/Sun
</uri>
</include>
For reference, you can find the
Gazebo Classic empty world here,
and the
updated new Gazebo empty world here.
Relaunching empty_world.launch.py
should now start the simulator successfully.
In this step, we will modify
turtlebot3_gazebo/launch/spawn_turtlebot3.launch.py
. Again, we need to change
gazebo_ros
to ros_gz_sim
. We'll also need to change spawn_entity.py
to
create
, which is the node in ros_gz_sim
that provides model spawning
functionality. From the argument list, -entity
needs to be replaced with
-name
. You can run ros2 run ros_gz_sim create --helpshort
to see more
options.
The resulting Node
should look like:
start_gazebo_ros_spawner_cmd = Node(
package='ros_gz_sim',
executable='create',
arguments=[
'-name', TURTLEBOT3_MODEL,
'-file', urdf_path,
'-x', x_pose,
'-y', y_pose,
'-z', '0.01'
],
output='screen',
)
If you uncomment ld.add_action(spawn_turtlebot_cmd)
in empty_world.launch.py
and run the launch file, you'll notice errors related to unrecognized plugins.
These are coming from the model SDFormat file, which we will modify next.
We will be using the waffle
robot for this tutorial, so we'll edit the file
turtlebot3_gazebo/models/turtlebot3_waffle/model.sdf
.
The changes we need to make are mostly related to plugins and their parameters.
You can reference the Waffle
model SDF file before editing here,
and
after editing here.
For each <plugin>
in the original model, The following is a list of all the
plugins in the original model. For each plugin, we will either remove the plugin
if it's no longer necessary, or use the equivalent plugin from the new Gazebo.
You can use the Feature comparison page
(Fortress,
Harmonic) to find out of a
Gazebo Classic feature (e.g. a Sensor type) is available in Gazebo. If an
equivalent plugin is used, we will update the SDF parameters of the plugin to
match the parameters of the new plugin. See the list of systems
(Fortress,
Harmonic)
to find equivalent plugins and their parameters.
This plugin can be removed since there is a generic IMU plugin that handles all
IMU sensors. We will add this to the world later. We will set the <topic>
tag
inside <sensor>
to a short topic name to make it easier when creating a ROS
bridge later. The entire <sensor>
tag should now look like:
<link name="imu_link">
<sensor name="tb3_imu" type="imu">
<always_on>true</always_on>
<update_rate>200</update_rate>
<topic>imu</topic>
<imu>
... <!-- all the content of <imu> -->
</imu>
</sensor>
</link>
Similar to the IMU, we will use a generic plugin loaded into the world for
handling all rendering sensors, which includes Lidar sensors. Currently the
ray
sensor type, which meant to use the physics engine for generator the
sensor data, is not supported in the new Gazebo, we will need to update it to
gpu_lidar
. We'll also need to change the <ray>
tag inside <sensor>
to
<lidar>
. The frame_name
parameter of the plugin will be handled by setting
the gz_frame_id
parameter in <sensor>
. Lastly, we'll set the <topic>
parameter similar to the IMU sensor. The final <sensor>
tag for the Lidar
should look like:
<sensor name="hls_lfcd_lds" type="gpu_lidar">
<always_on>true</always_on>
<visualize>true</visualize>
<pose>-0.064 0 0.121 0 0 0</pose>
<update_rate>5</update_rate>
<topic>scan</topic>
<gz_frame_id>base_scan</gz_frame_id>
<lidar>
... <!-- same content as <ray> in the original -->
</lidar>
</sensor>
The Camera sensor will also use a generic plugin that handles all rendering
sensors loaded into the world. In the SDF file, we will set the <topic>
and
tag inside <sensor>
, and the <camera_info_topic>
inside <camera>
, both of
which will be used in the ROS bridge later. We will also set the <gz_frame_id>
since the default frame id used by the generic plugin in the new Gazebo is
different from the default used by libgazebo_ros_camera
in Gazebo Classic. The
final <sensor>
tag should look like:
<sensor name="camera" type="camera">
<always_on>true</always_on>
<visualize>true</visualize>
<update_rate>30</update_rate>
<topic>camera/image_raw</topic>
<gz_frame_id>camera_rgb_frame</gz_frame_id>
<camera name="intel_realsense_r200">
<camera_info_topic>camera/camera_info</camera_info_topic>
... <!-- all the content of <camera> from the original -->
</camera>
</sensor>
Since this is a model specific plugin, we will replace it with the DiffDrive
plugin. We will match the parameters of libgazebo_ros_diff_drive
as much as
possible, but exact match may not be possible. For example, the original plugin
has a max_wheel_acceleration
, but gz-sim-diff-drive-system
has
max_linear_acceleration
instead, which are not equivalent; the latter is a
limit on the whole vehicle's linear acceleration. We can approximate the value
by multiplying the wheel acceleration limit by the radius of the wheel. Refer to
the
DiffDrive class reference
for details on each parameter. Here's the full <plugin>
tag with comments
describing the mapping from the original plugin.
<plugin filename="gz-sim-diff-drive-system" name="gz::sim::systems::DiffDrive">
<!-- Remove <ros> tag. -->
<!-- wheels -->
<left_joint>wheel_left_joint</left_joint>
<right_joint>wheel_right_joint</right_joint>
<!-- kinematics -->
<wheel_separation>0.287</wheel_separation>
<wheel_radius>0.033</wheel_radius> <!-- computed from <wheel_diameter> in the original plugin-->
<!-- limits -->
<max_linear_acceleration>0.033</max_linear_acceleration> <!-- computed from <max_linear_acceleration> in the original plugin-->
<topic>cmd_vel</topic> <!-- from <commant_topic> -->
<odom_topic>odom</odom_topic> <!-- from <odometry_topic> -->
<frame_id>odom</frame_id> <!-- from <odometry_frame> -->
<child_frame_id>base_footprint</child_frame_id> <!-- from <robot_base_frame> -->
<odom_publisher_frequency>30</odom_publisher_frequency> <!-- from <update_rate>-->
<tf_topic>/tf</tf_topic> <!-- Short topic name for tf output -->
</plugin>
The <wheel_torque>
parameter can be realized by setting effort limits on each
<joint>
. For example:
<joint name="wheel_right_joint" type="revolute">
<parent>base_link</parent>
<child>wheel_right_link</child>
<pose>0.0 -0.144 0.023 -1.57 0 0</pose>
<axis>
<xyz>0 0 1</xyz>
<limit>
<effort>20</effort> <!-- from <wheel_torque> in libgazebo_ros_diff_drive.so.-->
</limit>
</axis>
</joint>
We will replace this plugin as well with
JointStatePublisher
.
The parameters are mostly similar, however, the <update_rate>
parameter is not
supported. Here's the full <plugin>
tag with comments describing the mapping
from the original plugin.
<plugin filename="gz-sim-joint-state-publisher-system"
name="gz::sim::systems::JointStatePublisher">
<topic>joint_states</topic> <!--from <ros><remapping> -->
<joint_name>wheel_left_joint</joint_name>
<joint_name>wheel_right_joint</joint_name>
</plugin>
As mentioned earlier, sensors are handled by generic world level plugins.
Therefore, we have to add the additional plugins for IMU and Lidar sensors as
well as the ones that would have been added by default. We will once again edit
turtlebot3_gazebo/worlds/empty_world.world
add the following right after
<world name="default">
.
<plugin
filename="gz-sim-physics-system"
name="gz::sim::systems::Physics">
</plugin>
<plugin
filename="gz-sim-user-commands-system"
name="gz::sim::systems::UserCommands">
</plugin>
<plugin
filename="gz-sim-scene-broadcaster-system"
name="gz::sim::systems::SceneBroadcaster">
</plugin>
<plugin
filename="gz-sim-sensors-system"
name="gz::sim::systems::Sensors">
<render_engine>ogre2</render_engine>
</plugin>
<plugin
filename="gz-sim-imu-system"
name="gz::sim::systems::Imu">
</plugin>
In Gazebo Classic, communication with ROS is enabled by plugins in
gazebo_ros_pkgs
that directly interface with the simulator. In contrast, in
the new Gazebo, communication with ROS is mainly done through topic bridges
provided by ros_gz
. The bridge node is a generic node that bridges topics
between gz-transport
and ROS 2.
To create the bridge, we'll use a yaml
file that contains the topic names and
their mappings. We'll add a new directory params
in turtlebot3_gazebo
and
create turtlebot3_waffle_bridge.yaml
with the following content:
# gz topic published by the simulator core
- ros_topic_name: "clock"
gz_topic_name: "clock"
ros_type_name: "rosgraph_msgs/msg/Clock"
gz_type_name: "gz.msgs.Clock"
direction: GZ_TO_ROS
# gz topic published by JointState plugin
- ros_topic_name: "joint_states"
gz_topic_name: "joint_states"
ros_type_name: "sensor_msgs/msg/JointState"
gz_type_name: "gz.msgs.Model"
direction: GZ_TO_ROS
# gz topic published by DiffDrive plugin
- ros_topic_name: "odom"
gz_topic_name: "odom"
ros_type_name: "nav_msgs/msg/Odometry"
gz_type_name: "gz.msgs.Odometry"
direction: GZ_TO_ROS
# gz topic published by DiffDrive plugin
- ros_topic_name: "tf"
gz_topic_name: "tf"
ros_type_name: "tf2_msgs/msg/TFMessage"
gz_type_name: "gz.msgs.Pose_V"
direction: GZ_TO_ROS
# gz topic subscribed to by DiffDrive plugin
- ros_topic_name: "cmd_vel"
gz_topic_name: "cmd_vel"
ros_type_name: "geometry_msgs/msg/Twist"
gz_type_name: "gz.msgs.Twist"
direction: ROS_TO_GZ
# gz topic published by IMU plugin
- ros_topic_name: "imu"
gz_topic_name: "imu"
ros_type_name: "sensor_msgs/msg/Imu"
gz_type_name: "gz.msgs.IMU"
direction: GZ_TO_ROS
# gz topic published by Sensors plugin
- ros_topic_name: "scan"
gz_topic_name: "scan"
ros_type_name: "sensor_msgs/msg/LaserScan"
gz_type_name: "gz.msgs.LaserScan"
direction: GZ_TO_ROS
# gz topic published by Sensors plugin (Camera)
- ros_topic_name: "camera/camera_info"
gz_topic_name: "camera/camera_info"
ros_type_name: "sensor_msgs/msg/CameraInfo"
gz_type_name: "gz.msgs.CameraInfo"
direction: GZ_TO_ROS
The completed yaml file can be found here.
Each entry in the yaml file has a ROS topic name, a Gazebo topic name, a ROS
data/message type, and a direction which indicates which way messages flow. We
will need to update the
CMakeLists.txt
file to install the new params
directory we created. The CMake install
command should look like
install(DIRECTORY launch models params rviz urdf worlds
DESTINATION share/${PROJECT_NAME}/
)
Finally, we will edit
turtlebot3_gazebo/launch/spawn_turtlebot3.launch.py
,
to create the bridge node:
bridge_params = os.path.join(
get_package_share_directory('turtlebot3_gazebo'),
'params',
'turtlebot3_waffle_bridge.yaml'
)
start_gazebo_ros_bridge_cmd = Node(
package='ros_gz_bridge',
executable='parameter_bridge',
arguments=[
'--ros-args',
'-p',
f'config_file:={bridge_params}',
],
output='screen',
)
You might have noticed that in the bridge parameters, we did not include the
camera/image_raw
topic. While it is possible to bridge the image topic in a
similar manner as all the other topics, we will make use of a specialized bridge
node,
ros_gz_image
,
which provides a much more efficient bridge for image topics. We'll add the
following snippet to turtlebot3_gazebo/launch/spawn_turtlebot3.launch.py
:
start_gazebo_ros_image_bridge_cmd = Node(
package='ros_gz_image',
executable='image_bridge',
arguments=['/camera/image_raw'],
output='screen',
)
Finally, we will add all new the actions to the list of LaunchDescription
s
returned by the generate_launch_description
function
# ...
# Add the action to `ld` toward the end of the file
ld.add_action(start_gazebo_ros_bridge_cmd)
ld.add_action(start_gazebo_ros_image_bridge_cmd)
You can find the
Gazebo Classic spawn_turtlebot3.launch.py
file here,
and the
updated Gazebo spawn_turtlebot3.launch.py
file here.
We are now ready to launch the empty world which spawns the waffle robot and sets up the bridge so that we can communicate with it from ROS 2.
export TURTLEBOT3_MODEL=waffle
ros2 launch turtlebot3_gazebo empty_world.launch.py
Here's a screenshot of Turtlebot3 running in Gazebo obtained by launching
empty_world.launch.py
. The Lidar visualization is enabled by adding the
"Visualize Lidar" GUI plugin (see
tutorial on how to add GUI plugins).
It is also now possible to do the
SLAM
and
Navigation
tutorials from the Turtlebot3 manual (make sure to select the Humble tab).
However, it requires updating turtlebot3_world.world
and
turtlebot3_world.launch.py
files according what we've discussed in this
tutorial. For reference, those files have also been migrated in
this fork.
This tutorial does not cover all aspects of migrating models and launch files from Gazebo classic. Please see the Gazebo Classic Migration document for more resources that help with migrating other aspects, such as Gazebo Classic plugins, materials and textures.