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The first could be redacted as an official (but not too boring) after-accident report, or perhaps as semi-formal plans for rebuilding the ship, with accident mentioned as justification of some decisions. The second as a captain's log or ship log, perhaps with extra comments, sort of deposition.
After the texts are ready, the report can be loaded onto a unique chip that can be found during the game and that also maps an area (we could even make it map the whole level involved in the accident and mentioned as requiring a rebuild). The second text can be emitted as a hologram (say, of a sworn testimony being taken) when a special tile of the "a defunct control room" place is bumped.
The two text sketches follow. They should be read in context of the ship and ship class descriptions already in game content.
The ship was produced in a year and a half, 23 years ago, for long cruises to gas giants. It sustained serious structural damage in a docking accident on a low Jupiter orbit after a couple of years of service. A millionaire bought it then and refurbished as his private mobile space island. Affixing engines to a hollowed out asteroid is more stylish, but rolling a big ship in asteroid rubble of various sizes is much cheaper and results in a faster, roughly spindle-shaped unit.
The ship is reported to have burned down in the Neptune atmosphere due to a navigation error eight years ago. Only the millionaire and the ship's captain were on board at that time. They reached a space shuttle docked at the surface of the spinning disc and catapulted away from the planet using the centrifugal force. Initially, they had trouble transmitting an S.O.S, but were finally found and picked up. The millionaire returned to Earth and his name never again appears in public space logs or space ship registers.
The text was updated successfully, but these errors were encountered:
The first could be redacted as an official (but not too boring) after-accident report, or perhaps as semi-formal plans for rebuilding the ship, with accident mentioned as justification of some decisions. The second as a captain's log or ship log, perhaps with extra comments, sort of deposition.
After the texts are ready, the report can be loaded onto a unique chip that can be found during the game and that also maps an area (we could even make it map the whole level involved in the accident and mentioned as requiring a rebuild). The second text can be emitted as a hologram (say, of a sworn testimony being taken) when a special tile of the "a defunct control room" place is bumped.
The two text sketches follow. They should be read in context of the ship and ship class descriptions already in game content.
The ship was produced in a year and a half, 23 years ago, for long cruises to gas giants. It sustained serious structural damage in a docking accident on a low Jupiter orbit after a couple of years of service. A millionaire bought it then and refurbished as his private mobile space island. Affixing engines to a hollowed out asteroid is more stylish, but rolling a big ship in asteroid rubble of various sizes is much cheaper and results in a faster, roughly spindle-shaped unit.
The ship is reported to have burned down in the Neptune atmosphere due to a navigation error eight years ago. Only the millionaire and the ship's captain were on board at that time. They reached a space shuttle docked at the surface of the spinning disc and catapulted away from the planet using the centrifugal force. Initially, they had trouble transmitting an S.O.S, but were finally found and picked up. The millionaire returned to Earth and his name never again appears in public space logs or space ship registers.
The text was updated successfully, but these errors were encountered: