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Either I'd need to manually start CI on Saturday or perhaps it could gather interesting screenshots all the time and Saturday just pick one with highest score (and remove it from the pool).
The text was updated successfully, but these errors were encountered:
And for this I'd need a frontend that initializes SDL and creates all the textures including the big texture for the whole game window, but does not display it (only dumps it as a screenshot, which I already can do). I hope it would not complain about lack of access to a graphics card if I set it to software renderer. For now I successfully test general SDL init, ttf init and fonts manipulation and it works fine on a headless CI sever. I'd need to also test SDL.InitVideo, createWindow, createRenderer, renderReadPixels.
Either I'd need to manually start CI on Saturday or perhaps it could gather interesting screenshots all the time and Saturday just pick one with highest score (and remove it from the pool).
The text was updated successfully, but these errors were encountered: