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Learn Data Structure and Algorithms by Java

You need to have basic understanding of the Java programming language to proceed with the codes from this repository.

Table of Contents

  • Introduction to Java

  • Data Structure

    • Linked List
    • Stack
    • Queue
    • Binary Search Tree (BST)
    • Heap
    • Hash Table
    • Disjoint Set Union (Union Find)
    • Trie
    • Suffix Array
    • Segment Tree
    • Binary Indexed Tree (BIT)
    • Heavy Light Decomposition
  • Searching

    • Linear Search
    • Binary Search
    • Ternary Search
  • Sorting

  • Graph Algorithms

    • Graph Representation
    • Breadth First Search (BFS)
    • Depth First Search (DFS)
    • Topological Sort
    • Strongly Connected Components (SCC)
    • Minimum Spanning Tree (MST)
    • All Pairs Shortest Path (Floyd Warshall's Algorithm)
    • Single Source Shortest Path Algorithm
      • Djkastra's Algorithm
      • Bellman Ford Algorithm
    • Directed Acyclic Graph
    • Bipartite Matching
    • Articulation Point, Bridge
    • Euler Tour/Path
    • Hamiltonian Cycle
    • Stable Marriage Problem
    • Chinese Postman Problem
    • 2-satisfiability
    • Flow Algorithms
      • Maximum Flow
      • Minimum Cut
      • Min-Cost Max Flow
      • Maximum Bipartite Matching
      • Vertex Cover
  • Dynamic Programming

    • Rod Cutting
    • Maximum Sum (1D, 2D)
    • Coin Change
    • Longest Common Subsequence
    • Longest Increasing Subsequence
    • Matrix Multiplication
    • Edit Distance (Levenshtein distance)
    • 0/1 Knapsack
    • Travelling Salesman Problem
    • Optimal Binary Search Tree
  • Greedy Algorithms

    • Activity Selection/Task Scheduling
    • Huffman Coding
    • Knapsack Problem (Fractional Knapsack)
  • String Algorithms

    • Rabin-Karp Algorithm
    • Knuth-Morris-Pratt Algorithm
    • Z Algorithm
    • Aho-Korasick Algorithm
    • Manachers Algorithm
    • Boyr-Moore Algorithm
  • Number Theory

    • Greatest Common Divisor (GCD)
    • Longest Common Multiplier (LCM)
    • Euler Totient (Phi)
    • Prime finding(Sieve of Eratosthenes)
    • Prime factorization
    • Factorial
    • Fibonacci
    • Counting, Permutation, combination
    • Exponentiation
    • Big Mod
    • Euclid, Extended euclid
    • Josephus Problem
    • Farey Sequence
    • Catalan numbers
    • Burnside's lemma/circular permutation
    • Modular inverse
    • Probability
    • Chinese Remainder Theorem
    • Gaussian Elmination method
    • Dilworth's Theorem
    • Matrix Exponentiation
  • Computational Geometry

    • Pick's Theorem
    • Convex hull
    • Line Intersection
    • Point in a polygon
    • Area of a polygon
    • Line Sweeping
    • Polygon intersection
    • Closest Pair
  • Game Theory

    • Take Away Game
    • Nim's Game
    • Sprague-grundy Number
  • Others

    • BackTracking
      • N-Queen's Problem

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