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I built a unity app with agora but did not keep Open GL ES 2.0, instead I used 3.0 in android and auto-graphics api in iOS. Saw users facing frequent issues randomly which used to appear and disappear randomly with no role of written code. I really do want to know why this thing happens and why is Open GL ES 2.0 recommended?
The text was updated successfully, but these errors were encountered:
I built a unity app with agora but did not keep Open GL ES 2.0, instead I used 3.0 in android and auto-graphics api in iOS. Saw users facing frequent issues randomly which used to appear and disappear randomly with no role of written code. I really do want to know why this thing happens and why is Open GL ES 2.0 recommended?
The text was updated successfully, but these errors were encountered: