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CurveAdjust implementation missing #674
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Hi Sean, It would be great if you have something to put up. If you don't have all the language backends we could do one first and add the rest after we have one reference implementation. |
Sounds good Bernard, |
It sounds like the best path forward will be to integrate the recent work from SideFX on MaterialX ramp nodes, which was discussed at the MaterialX TSC on November 9th: https://academysoftwarefdn.slack.com/archives/C0230LWBE2X/p1636486452084200 I'll leave this original issue open for now, and we can revisit this as the work from SideFX is refined and integrated into MaterialX v1.39. |
That’s great news! I got stuck on the GLSL limitation of fixed-size array declaration. I have working shader code but it’s all pre-declared and does not accept dynamic inputs. Looking forward to the SideFX PR. |
This subject was discussed in more depth at today's MaterialX TSC meeting, and I'll include a link for those following the topic: https://academysoftwarefdn.slack.com/archives/C0230LWBE2X/p1655837092353349 |
Linking this earlier issue to the recent pull request to add a |
Hello! I'm writing a MaterialX Maya File Translator
And I just ran into a critical snag on the exporting of remap nodes as CurveAdjust.
The resulting example when loaded into MaterialXView yields an error.
And when reading though the code it seems MaterialX does not actually have an implementation available and is commented out. Is this something actively being looked into with Autodesk or are you accepting PR's for curve lookups?
Best regards,
-Sean
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