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MDL is the only target that has an implementation for the node. It should be implemented for GLSL and OSL as well.
The text was updated successfully, but these errors were encountered:
We are preparing an implementation, based on a cubic spline fit (https://en.wikipedia.org/wiki/Planckian_locus#Approximation) and will open a PR addressing this shortly: https://github.com/autodesk-forks/MaterialX/compare/adsk_contrib/dev...autodesk-forks:MaterialX:pbr_blackbody?expand=1
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@niklasharrysson (fyi)
This is now addressed in #1367, thanks @nicolassavva-autodesk and @niklasharrysson!
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MDL is the only target that has an implementation for the node. It should be implemented for GLSL and OSL as well.
The text was updated successfully, but these errors were encountered: