diff --git a/CHANGELOG.md b/CHANGELOG.md index ef8711ef16..1ad2008079 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,6 @@ # Change Log -## [1.36.3] - Development +## [1.36.3] - 2019-08-02 Merged shader code generation and physically-based shading nodes from Autodesk's ShaderX extensions. Added a default MaterialX viewer based on GLSL shader generation. @@ -9,11 +9,13 @@ Merged shader code generation and physically-based shading nodes from Autodesk's - Added the MaterialXRender library, providing helper functionality for rendering MaterialX content. - Added the MaterialXView library, providing a default MaterialX viewer. - Added the physically-based shading node library (libraries/pbrlib). -- Added a root-level 'resources' folder. -- Added support for the 'place2d' node. +- Added a root-level 'cmake' folder, including a standard FindMaterialX module. +- Added a root-level 'resources' folder, including example materials and meshes. +- Added documents for the 1.37 specification. ### Changed - Moved the MaterialX data libraries from 'documents/Libraries' to 'libraries'. +- Updated MaterialX node definitions to the 1.37 specification. - Updated the PyBind11 library to version 2.2.4. ### Removed