diff --git a/doc/classes/EditorResourceTooltipPlugin.xml b/doc/classes/EditorResourceTooltipPlugin.xml
index 69c5f30f25f0..acfa881ab142 100644
--- a/doc/classes/EditorResourceTooltipPlugin.xml
+++ b/doc/classes/EditorResourceTooltipPlugin.xml
@@ -24,7 +24,7 @@
Create and return a tooltip that will be displayed when the user hovers a resource under the given [param path] in filesystem dock.
- The [param metadata] dictionary is provided by preview generator (see method EditorResourcePreviewGenerator._generate]).
+ The [param metadata] dictionary is provided by preview generator (see [method EditorResourcePreviewGenerator._generate]).
[param base] is the base default tooltip, which is a [VBoxContainer] with a file name, type and size labels. If another plugin handled the same file type, [param base] will be output from the previous plugin. For best result, make sure the base tooltip is part of the returned [Control].
[b]Note:[/b] It's unadvised to use [method ResourceLoader.load], especially with heavy resources like models or textures, because it will make the editor unresponsive when creating the tooltip. You can use [method request_thumbnail] if you want to display a preview in your tooltip.
[b]Note:[/b] If you decide to discard the [param base], make sure to call [method Node.queue_free], because it's not freed automatically.
diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml
index 6e12d9a61384..99389fb78dc6 100644
--- a/doc/classes/SpringArm3D.xml
+++ b/doc/classes/SpringArm3D.xml
@@ -4,7 +4,7 @@
A 3D raycast that dynamically moves its children near the collision point.
- [SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check.
+ [SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check).