diff --git a/lua/entities/acf_gun/init.lua b/lua/entities/acf_gun/init.lua index cb05c2d6..a0c6e5d8 100644 --- a/lua/entities/acf_gun/init.lua +++ b/lua/entities/acf_gun/init.lua @@ -178,6 +178,8 @@ do -- Spawn and Update functions -------------------------------- Entity.LongMuzzle = Attachment and Entity:WorldToLocal(Attachment.Pos) end + Entity:CanProperty(nil, "bodygroups") + if Entity.Cyclic then -- Automatics don't change their rate of fire WireLib.TriggerOutput(Entity, "Reload Time", Entity.Cyclic) WireLib.TriggerOutput(Entity, "Rate of Fire", 60 / Entity.Cyclic)