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This is a tracking ticket for games with known issues.
Frog's n Flies NTSC: game verticale jumps by one scanline
Tunnel Runner (Vsync issues)
Dark Chambers: does not initialize the stack pointer properly on startup and dies miserably if the stack subsequently collides with TIA address space --- depends on random seed.
Thrust: controls are messed up if all four paddles are active
The text was updated successfully, but these errors were encountered:
This is a tracking ticket for games with known issues.
The text was updated successfully, but these errors were encountered: