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Copying a scene with a slider in it and pasting it in a different project can corrupt the project.
Desktop, Web, Mobile
5.4.209
Windows
Windows 11
I also put an instance of the object in the scene before copying it, I don't know if this is necessary to reproduce the bug.
The only way to recover the project is by manually deleting the slider in the json.
The text was updated successfully, but these errors were encountered:
Thanks for the report @TheRealSoloLeo
@D8H is looking into it.
Sorry, something went wrong.
The issue happens when:
The error message is "Error: Event-based objects don't have blueprint. This method should not never be called.".
As a workaround :
@D8H What can we do to fix the issue?
No branches or pull requests
Is there an existing issue for this?
Describe the bug
Copying a scene with a slider in it and pasting it in a different project can corrupt the project.
Steps to reproduce
GDevelop platform
Desktop, Web, Mobile
GDevelop version
5.4.209
Platform info
Windows
Windows 11
Additional context
I also put an instance of the object in the scene before copying it, I don't know if this is necessary to reproduce the bug.
The only way to recover the project is by manually deleting the slider in the json.
The text was updated successfully, but these errors were encountered: