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2014-05-23

Added some better examples.

If you use 'node server.js' in the main directory you can now use http://localhost:8888/test to get an example of some instruments with live, random data. For that you need to start another node instance defined in the 'test directory with node testdata.js.

2014-05-18

Number and Percentage instruments are now animated If trend should be shown but none was supplied with the number instrument it will be calculated by the instrument itself. Some code reorganization

2013-02-22

Added issue count instrument. BuildAlert now counts the failed builds in the header.

2013-01-25

Instruments now can be rendered not only as element but as well as any tag. The text area instrument was converted to be rendered as

. Whatever the instruments needs, teamwall will render it. The instrument has to take care that it will do the right stuff.

2013-01-21

To remind that the build is red, the buildAlert command can now play sounds at an interval when the build chain is broken.

2013-01-04

Some more work on managing the instruments on the screen. The new config gui can be shown and has the elements: Drag'n'Drop to delete, reload and showing the new config in an overlay.

2013-01-01

Clicking on the Settings icons in the lower right corner now enables drag mode.

2012-31-12

All instruments can now be moved with the mouse. On each change the complete config file will be written to the javascript console.

Added a title option to buildchain instrument.

2012-12-29

Instruments can now be positioned. The format of the config file changed. It now has two sections: one for the instruments and one for the layouting options. Dimensions and position is now completly seperated from the configuration of the instrument itself. Both are coupled via the id attribute.

Added a textarea instrument which displays text.

Added a template instrument which can be used as base for new instruments.

Added a trend to the percentage instrument.

2012-12-26

The percentage instrument has now a parameter higher_is_better. Set to true it will render things 'greener' when values are closer to 100, otherwise it will look better if closer to 0.