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ActorBone.cs
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ActorBone.cs
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using System;
using System.IO;
using Nima.Math2D;
namespace Nima
{
public class ActorBone : ActorBoneBase
{
private ActorBone m_FirstBone;
public JellyComponent m_Jelly;
public ActorBone FirstBone
{
get
{
return m_FirstBone;
}
}
public override ActorComponent MakeInstance(Actor resetActor)
{
ActorBone instanceNode = new ActorBone();
instanceNode.Copy(this, resetActor);
return instanceNode;
}
public override void CompleteResolve()
{
base.CompleteResolve();
if(m_Children == null)
{
return;
}
foreach(ActorNode node in m_Children)
{
if(node is ActorBone)
{
m_FirstBone = node as ActorBone;
return;
}
}
}
public static ActorBone Read(Actor actor, BinaryReader reader, ActorBone node = null)
{
if(node == null)
{
node = new ActorBone();
}
ActorBoneBase.Read(actor, reader, node);
return node;
}
}
}