diff --git a/subjects/gaming/firing-range/README.md b/subjects/gaming/firing-range/README.md index ed1084eee..6fdd1c1f1 100644 --- a/subjects/gaming/firing-range/README.md +++ b/subjects/gaming/firing-range/README.md @@ -118,8 +118,8 @@ You must design a firing range that includes: ### Resources -- [Unreal Engine's AI Documentation](https://docs.unrealengine.com/en-US/InteractiveExperiences/AI/index.html) -- [Projectile Movement Component](https://docs.unrealengine.com/en-US/Gameplay/Movement/ProjectileMovement/index.html) +- [Unreal Engine's AI Documentation](https://dev.epicgames.com/documentation/en-us/unreal-engine/ai-system-settings-in-the-unreal-engine-project-settings?application_version=5.5) +- [Projectile Movement Component](https://dev.epicgames.com/documentation/en-us/unreal-engine/BlueprintAPI/Game/Components/ProjectileMovement?application_version=5.5) - [Mixamo for character animations and models](https://www.mixamo.com/) - [SketchFab for 3D models](https://sketchfab.com/) - [itch.io for additional assets](https://itch.io/)